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Posts

Jan, 15

Gradient based dominant motion estimation with integral projections for real time video stabilisation

This paper presents a new expression of the relationship between integral projections and motion in an image pair. The resulting new multiresolution gradient based approach is used to estimate dominant motion in image sequences degraded by random shake. The paper also describes an implementation using the GPU as a coprocessor for the CPU that allows, […]
Jan, 15

Fast collision detection using the A-buffer

This paper presents a novel and fast image-space collision detection algorithm with the A-buffer, where the GPU computes the potentially colliding sets (PCSs), and the CPU performs the standard triangle intersection test. When the bounding boxes of two objects intersect, the intersection is passed to the GPU. The object surfaces in the intersection are rendered […]
Jan, 14

Practical CFD Simulations on Programmable Graphics Hardware using SMAC

The explosive growth in integration technology and the parallel nature of rasterization-based graphics APIs (Application Programming Interface) changed the panorama of consumer-level graphics: today, GPUs (Graphics Processing Units) are cheap, fast and ubiquitous. We show how to harness the computational power of GPUs and solve the incompressible Navier-Stokes fluid equations significantly faster (more than one […]
Jan, 14

Real-Time Rendering and Editing of Vector-based Terrains

We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landscape can be explored in real time at any altitude from flight view to car view. We use vector descriptions of linear and areal features, with associated […]
Jan, 14

Dynamic Sampling and Rendering of Algebraic Point Set Surfaces

Algebraic Point Set Surfaces (APSS) define a smooth surface from a set of points using local moving least-squares (MLS) fitting of algebraic spheres. In this paper we first revisit the spherical fitting problem and provide a new, more generic solution that includes intuitive parameters for curvature control of the fitted spheres. As a second contribution […]
Jan, 14

Barycentric coordinates computation in homogeneous coordinates

Homogeneous coordinates are often used in computer graphics and computer vision applications especially for the representation of geometric transformations. The homogeneous coordinates enable us to represent translation, rotation, scaling and projection operations in a unique way and handle them properly. Today’s graphics hardware based on GPU offers a very high computational power using pixel and […]
Jan, 14

Real-time medical video processing, enabled by hardware accelerated correlations

Image processing involving correlation based filter algorithms have proved extremely useful for image enhancement, feature extraction and recognition, in a wide range of medical applications, but is almost exclusively used with still images due to the amount of computations required by the correlations. In this paper, we present two different practical methods for applying correlation-based […]
Jan, 14

Efficient spectral and pseudospectral algorithms for 3D simulations of whistler-mode waves in a plasma

Efficient spectral and pseudospectral algorithms for simulation of linear and nonlinear 3D whistler waves in a cold electron plasma are developed. These algorithms are applied to the simulation of whistler waves generated by loop antennas and spheromak-like stationary waves of considerable amplitude. The algorithms are linearly stable and show good stability properties for computations of […]
Jan, 14

GPU-Friendly Multi-View Stereo Reconstruction Using Surfel Representation and Graph Cuts

In this paper, we present a new surfel (surface element) based multi-view stereo algorithm that runs entirely on GPU. We utilize the flexibility of surfel-based 3D shape representation and global optimization by graph cuts in the same framework. Unlike previous works, the algorithm is optimized to massive parallel processing on GPU. First, we construct surfel […]
Jan, 14

FSAI preconditioned CG algorithm combined with GPU technique for the finite element analysis of electromagnetic scattering problems

In order to efficiently solve the large sparse complex linear system arising from the vector finite element method (vector FEM) in electromagnetic scattering problems, the factorized sparse approximate inverse (FSAI) algorithm and the programmable graphics processing unit (GPU) are employed in the context of the conjugate gradient (CG) iterative method. The combination of the FSAI […]
Jan, 14

Parallel Deblocking Filtering in MPEG-4 AVC/H.264 on Massively-Parallel Architectures

The deblocking filter in the MPEG-4 AVC/H.264 standard is computationally complex because of its high content adaptivity, resulting in a significant number of data dependencies. These data dependencies interfere with parallel filtering of multiple macroblocks on massively-parallel architectures. In this paper, we introduce a novel macroblock partitioning scheme for concurrent deblocking in the MPEG-4 AVC/H.264 […]
Jan, 14

Parallel Processing of the Building-Cube Method on a GPU Platform

The Building-Cube Method (BCM) based on equally-spaced Cartesian meshes has been proposed as a next generation CFD method. Due to the equally-spaced meshes, it is well suited for highly parallel computation. This paper proposes a parallel implementation scheme of BCM on a GPU cluster system, which needs efficient hierarchical parallel processing to exploit the potential […]

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