Posts
Jan, 13
Adaptive sampling in three dimensions for volume rendering on GPUs
Direct volume rendering of large volumetric data sets on programmable graphics hardware is often limited by the amount of available graphics memory and the bandwidth from main memory to graphics memory. Therefore, several approaches to volume rendering from compact representations of volumetric data have been published that avoid most of the data transfer between main […]
Jan, 13
Low-cost, high-speed computer vision using NVIDIA’s CUDA architecture
In this paper, we introduce real time image processing techniques using modern programmable Graphic Processing Units (GPU). GPUs are SIMD (Single Instruction, Multiple Data) device that is inherently data-parallel. By utilizing NVIDIA’s new GPU programming framework, “Compute Unified Device Architecture” (CUDA) as a computational resource, we realize significant acceleration in image processing algorithm computations. We […]
Jan, 13
Efficient fault simulation on many-core processors
Fault simulation is essential in test generation, design for test and reliability assessment of integrated circuits. Reliability analysis and the simulation of self-test structures are particularly computationally expensive as a large number of patterns has to be evaluated. In this work, we propose to map a fault simulation algorithm based on the parallel-pattern single-fault propagation […]
Jan, 13
GPU-Based 3D Texture Advection for the Visualization of Unsteady Flow Fields
We present an interactive visualization approach for the dense representation of unsteady 3D flow fields. The first part of this approach is a GPU-based 3D texture advection scheme that allows a slice of the 3D visual representation to be updated in a single rendering pass. In the second step, the result of the advection process […]
Jan, 12
K-Means on Commodity GPUs with CUDA
K-means algorithm is one of the most famous unsupervised clustering algorithms. Many theoretical improvements for the performance of original algorithms have been put forward, while almost all of them are based on single instruction single data (SISD) architecture processors (GPUs), which partly ignored the inherent paralleled characteristic of the algorithms. In this paper, a novel […]
Jan, 12
Sketch Based Facial Expression Recognition Using Graphics Hardware
In this paper, a novel system is proposed to recognize facial expression based on face sketch, which is produced by programmable graphics hardware-GPU(Graphics Processing Unit). Firstly, an expression subspace is set up from a corpus of images consisting of seven basic expressions. Secondly, by applying a GPU based edge detection algorithm, the real-time facial expression […]
Jan, 12
Practical logarithmic rasterization for low-error shadow maps
Logarithmic shadow maps can deliver the same quality as competing shadow map algorithms with substantially less storage and bandwidth. We show how current GPU architectures can be modified incrementally to support rendering of logarithmic shadow maps at current GPU fill rates. Specifically, we modify the rasterizer to support rendering to a nonuniform grid with the […]
Jan, 12
Compensated Visual Hull for Defective Segmentation and Occlusion
We propose an advanced visual hull technique to compensate for outliers using the reliabilities of the silhouettes. The proposed method consists of a foreground extraction technique based on the Generalized Gaussian Family model and a compensated shape-from-silhouette algorithm. They are connected by the intra-/inter-silhouette reliabilities to compensate for carving errors from defective segmentation or partial […]
Jan, 12
Automatic Hepatic Vessel Segmentation Using Graphics Hardware
The accurate segmentation of liver vessels is an important prerequisite for creating oncologic surgery planning tools as well as medical visualization applications. In this paper, a fully automatic approach is presented to quickly enhance and extract the vascular system of the liver from CT datasets. Our framework consists of three basic modules: vessel enhancement on […]
Jan, 12
Robust mesh reconstruction from unoriented noisy points
We present a robust method to generate mesh surfaces from unoriented noisy points in this paper. The whole procedure consists of three steps. Firstly, the normal vectors at points are evaluated by a highly robust estimator which can fit surface corresponding to less than half of the data points and fit data with multi-structures. This […]
Jan, 12
A Variational Model for Interactive Shape Prior Segmentation and Real-Time Tracking
In this paper, we introduce a semi-automated segmentation method based on minimizing the Geodesic Active Contour energy incorporating a shape prior. We increase the robustness of the segmentation result using the additional shape information that represents the desired structure. Furthermore the user has the possibility to take corrective actions during the segmentation and adapt the […]
Jan, 12
High-Quality Rendering of Varying Isosurfaces with Cubic Trivariate C1-Continuous Splines
Smooth trivariate splines on uniform tetrahedral partitions are well suited for high-quality visualization of isosurfaces from scalar volumetric data. We propose a novel rendering approach based on spline patches with low total degree, for which ray-isosurface intersections are computed using efficient root finding algorithms. Smoothly varying surface normals are directly extracted from the underlying spline […]