2452

Posts

Dec, 29

Introduction to GPGPU programming

This tutorial will present audience members with the foundations necessary to implement general purpose computations on graphics processing units (GPUs). Initially designed for computer graphics, current GPUs have evolved into programmable, highly parallel, floating point processing units. GPUs are now viewed as inexpensive coprocessors that are ideally suited for many applications beyond computer graphics. In […]
Dec, 29

Single-particle 3D reconstruction from cryo-electron microscopy images on GPU

Single-particle 3D reconstruction from cryo-electron microscopy (cryo-EM) images is a kernel application of biological molecules analysis, as the computational requirement of which is now beyond PetaFlop for a high-resolution 3D structure. In this paper, we quantitatively analyze the workload, computational intensity and memory performance of the application, parallelize it on an emerging multicore architecture GPU-CUDA. […]
Dec, 28

GPU based sparse grid technique for solving multidimensional options pricing PDEs

It has been shown that the sparse grid combination technique can be a practical tool to solve high dimensional PDEs arising in multidimensional option pricing problems in finance. Hierarchical approximation of these problems leads to linear systems that are smaller in size compared to those arising from standard finite element or finite difference discretizations. However, […]
Dec, 28

Generating subdivision curves with L-systems on a GPU

The introduction of floating-point pixel shaders has initiated a trend of moving algorithms from CPUs to graphics cards. The first algorithms were in the rendering domain, but recently we have witnessed increased interest in modeling algorithms as well. In this paper we present techniques for generating subdivision curves on a modern Graphics Processing Unit (GPU). […]
Dec, 28

Hierarchical Visualization and Compression of Large Volume Datasets Using GPU Clusters

We describe a system for the texture-based direct volume visualization of large data sets on a PC cluster equipped with GPUs. The data is partitioned into volume bricks in object space, and the intermediate images are combined to a final picture in a sort-last approach. Hierarchical wavelet compression is applied to increase the effective size […]
Dec, 28

Impostors and pseudo-instancing for GPU crowd rendering

Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds requires large computational power. In this paper, we present a technique suitable to render large crowds of characters that takes advantage of existing programmable graphics hardware. Impostors are used for low-detail representation, while pseudo-instancing is used for higher detail. A LOD […]
Dec, 28

A GPU based saliency map for high-fidelity selective rendering

The computation of high-fidelity images in real-time remains one of the key challenges for computer graphics. Recent work has shown that by understanding the human visual system, selective rendering may be used to render only those parts to which the human viewer is attending at high quality and the rest of the scene at a […]
Dec, 28

Tensor Voting Accelerated by Graphics Processing Units (GPU)

This paper presents a new GPU-based tensor voting implementation which achieves significant performance improvement over the conventional CPU-based implementation. Although the tensor voting framework has been used for many vision problems, it is computationally very intensive when the number of input tokens is very large. However, the fact that each token independently collects votes allows […]
Dec, 28

GPU Accelerated Inverse Photon Mapping for Real-Time Surface Reflectance Modeling

This paper investigates the problem of object surface reflectance modeling, which is sometimes referred to as inverse reflectometry, for photorealistic rendering and effective multimedia applications. A number of methods have been developed for estimating object surface reflectance properties in order to render real objects under arbitrary illumination conditions. However, it is still difficult to densely […]
Dec, 28

NVIDIA CUDA software and gpu parallel computing architecture

In the past, graphics processors were special purpose hardwired application accelerators, suitable only for conventional rasterization-style graphics applications. Modern GPUs are now fully programmable, massively parallel floating point processors. This talk will describe NVIDIA’s massively multithreaded computing architecture and CUDA software for GPU computing. The architecture is a scalable, highly parallel architecture that delivers high […]
Dec, 28

Interactively Rendering Dynamic Caustics on GPU

In this paper, a new technique is presented for interactive rendering of caustics fully processed on GPU. Without any pre-computation required, the algorithm can directly render refractive caustics from complex deformable transparent objects onto an opaque receiver surface. By the technique we accurately trace the path of the photons and calculate the energy carried by […]
Dec, 28

A low-power handheld GPU using logarithmic arithmetic and triple DVFS power domains

In this paper, a low-power GPU architecture is described for the handheld systems with limited power and area budgets. The GPU is designed using logarithmic arithmetic for power- and area-efficient design. For this GPU, a multifunction unit is proposed based on the hybrid number system of floating-point and logarithmic numbers and the matrix, vector, and […]

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