hgpu.org » Texture detection
Won-Ki Jeong, Jens Schneider, Stephen G. Turney, Beverly E. Faulkner-Jones, Dominik Meyer, Rudiger Westermann, R. Clay Reid, Jeff Lichtman, Hanspeter Pfister
Tags: Image processing, Medicine, nVidia, nVidia GeForce GTX 285, OpenGL, Texture detection, Visualization
June 17, 2011 by hgpu
M. Martinez-Zarzuela, F. Diaz-Pernas, M. Anton-Rodriguez, J. Diez-Higuera, D. Gonzalez-Ortega, D. Boto-Giralda, F. Lopez-Gonzalez, I. De La Torre
November 16, 2010 by hgpu
Recent source codes
* * *
Most viewed papers (last 30 days)
- Profiling Apple Silicon Performance for ML Training
- Dissecting the NVIDIA Hopper Architecture through Microbenchmarking and Multiple Level Analysis
- Column-Oriented Datalog on the GPU
- CGP-Tuning: Structure-Aware Soft Prompt Tuning for Code Vulnerability Detection
- GSParLib: A multi-level programming interface unifying OpenCL and CUDA for expressing stream and data parallelism
- SCALE-Ahead-Of-Time Compilation of CUDA for AMD GPUs
- Boosting Performance of Iterative Applications on GPUs: Kernel Batching with CUDA Graphs
- LeetDecoding: A PyTorch Library for Exponentially Decaying Causal Linear Attention with CUDA Implementations
- Exploring data flow design and vectorization with oneAPI for streaming applications on CPU+GPU
- Compiler Support for Speculation in Decoupled Access/Execute Architectures
* * *