5022

Posts

Jul, 29

Dynamic Self-Rescheduling of Tasks over a Heterogeneous Platform

Modern applications require powerful high-performance platforms to deal with many different algorithms that make use of massive calculations. At the same time, low-cost and high-performance specific hardware (e.g., GPU, PPU) are rising and the CPUs turned to multiple cores, characterizing together an interesting and powerful heterogeneous execution platform. Therefore, self-adaptive computing is a potential paradigm […]
Jul, 29

Toward real-time kernel density estimate display for instrumentation

Histograms are commonly used in instrumentation to produce a visual representation of the probability density of a random signal from repeated measurements. However, histograms have a number of shortcomings as a method of data visualization. We propose using kernel density estimation as a replacement for histograms in instrumentation. Kernel density estimation has a number of […]
Jul, 29

Multi scale block histogram of template feature for pedestrian detection

In this paper, a feature for human detection from still image is proposed. A multi scale block histogram of template feature (MB-HOT) is developed for human detection by extending the template level in the feature extraction. It integrates gray value information and gradient value information, and reflects relationship of three blocks. The feature is extracted […]
Jul, 28

GPU accelerated Monte Carlo simulations of lattice spin models

We consider Monte Carlo simulations of classical spin models of statistical mechanics using the massively parallel architecture provided by graphics processing units (GPUs). We discuss simulations of models with discrete and continuous variables, and using an array of algorithms ranging from single-spin flip Metropolis updates over cluster algorithms to multicanonical and Wang-Landau techniques to judge […]
Jul, 28

A group theoretical toolbox for color image operators

In this paper we describe how to use the direct product of the dihedral group D(4) and the symmetric group 5(3) to automatically derive low-level image processing filter systems for RGB images. For important classes of stochastic processes it can be shown that the resulting operators lead to a block-diagonalization of the correlation matrix. We […]
Jul, 28

A collision detection algorithm using adaptive particle sensor

We present an adaptive algorithm for collision detection between rigid and non-rigid polygonal objects by improving particle sensor-based method which is more efficient in handling deformation of objects than bounding volume hierarchies-based method which has to be updated its bounding representations frequently. However, a problem of particle sensor-based is, a number of particles on each […]
Jul, 28

Iterative layer-based raytracing on CUDA

A raytracer consists in an application capable of tracing rays from a point into a scene in order to determine the closest sphere intersection along the ray’s direction. Because of their recursive nature, raytracing algorithms are hard to implement on architectures which do not support recursion, such as the NVIDIA CUDA architecture. Even if the […]
Jul, 28

Real-time Semi-Global Matching on the CPU

Among the top-performing stereo algorithms on the Middlebury Stereo Database, Semi-Global Matching (SGM) is commonly regarded as the most efficient algorithm. Consequently, real-time implementations of the algorithm for graphics hardware (GPU) and reconfigurable hardware (FPGA) exist. However, the computation time on general purpose PCs is still more than a second. In this paper, a real-time […]
Jul, 28

Towards automatic Digital Surface Model generation using a Graphics Processing Unit

Digital Surface Models (DSM) are widely used in the earth sciences. It provides information for various geological studies and other applications. There are a number of methods for automatic DSM generation, each of which has its own strengths and weaknesses, none of which are perfect. Even though there are plenty of algorithms to date which […]
Jul, 28

Navier-Stokes on programmable graphics hardware using SMAC

Modern programmable graphics hardware offers sufficient computing power to suggest the implementation of traditional algorithms on the graphics processor. This paper describes a complete implementation of a standard technique to solve the incompressible Navier-Stokes fluid equations running entirely on the GPU: the SMAC (simplified marker and cell) method. This method is widely used in engineering […]
Jul, 28

View-Dependent Real-Time Rendering of Large Outdoor Scenes

A new real-time point-based rendering method of large outdoor scenes is presented. Based on our interactive subdivide method, polygonal trees and other vegetation were converted to point-based models, and then different level of details of trees and other vegetation were created using hierarchical clustering. Different level of details of terrain were created using diamond tree […]
Jul, 28

A novel hardware acceleration technique for high performance parallel FDTD method

In this paper, we introduce one novel hardware acceleration technique based on a vector unit built in a regular CPU for high performance electromagnetic simulation. We investigate the performance of parallel FDTD method on the Intel and AMD processors accelerated by the Vector Arithmetic Logic Unit (VALU), high performance cluster, and Graphics Processing Unit (GPU). […]

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