8579
Vladimir Shumskiy, Alexandre Parshin
We present a comparative study of GPU ray tracing implemented for two different types of ray-triangle intersection algorithms used with BVH (Bounding Volume Hierarchy) spatial data structure evaluated for performance on three static scenes. We study how number of triangles placed in a BVH leaf node affects rendering performance. We propose GPU-optimized SIMD ray-triangle intersection […]
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Baris Eskikaya, D Turgay Altilar
This paper presents a framework that extends OpenCL by distributing computing process to many computing resources connected via network and enables the computing resources to run in parallel. Using JSON RPC (Remote Procedure Call technique relying on JavaScript Object Notation) in communication layer, Distributed OpenCL framework provides platform and operating system independency. Using this framework, […]
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Hongwei Xu, Fucang Jia, Wenyan Chen, Xiaodong Zhang
As so long, three-dimensional cone-beam computed tomography(CBCT) image reconstruction is a hot issue in medical imaging field. Often the computation operation of CBCT reconstruction is huge and the reconstruction time is long. Now with the development of computer technology, especially the rapid development of Graphics Processing Unit (GPU) based general-purpose computing technology enables fast CBCT […]
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Junlan Nie, Dongliang Guo, Yanfen Wang, Lingfu Kong, Yong Tang
This paper analyzed the efficient architecture features of massive terrain LOD visualization, and found that CPU can hardly select tiles from mass terrain effectively. This restricted the expansion of terrain’s size. Yacine Amara presented Tile Load Map(TLM). This paper presented Multilevel Tile Load Map (MTLM) algorithm for tile selection to extend TLM. MTLM uses 2d […]
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Registered users can now run their OpenCL application at hgpu.org. We provide 1 minute of computer time per each run on two nodes with two AMD and one nVidia graphics processing units, correspondingly. There are no restrictions on the number of starts.

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