In recent years, Unmanned Aerial Vehicles (UAVs) are emerged as an attractive technology for different types of military and civil applications which have gained importance in academic researches. In these emerging research areas, UAV autonomy gets a great part and mainly it refers the ability for automatic take-off, landing and path planning of UAVs. In […]

August 11, 2014 by hgpu

In this paper, different parallel implementations of Bellman-Ford algorithm on GPU using OpenCL are presented. These variants include Bellman-Ford for solving single source shortest path (SSSP) having two variants and Bellman-Ford for all pair shortest path (APSP) problems. Also, a comparative analysis of their performances on CPU and GPU is discussed in this paper.Write-write consistency […]

July 12, 2014 by hgpu

The exponential growth in bioinformatics data generation and the stagnation of processor frequencies in modern processors stress the need for efficient implementations that fully exploit the parallel capabilities offered by modern computers. This thesis focuses on parallel algorithms and implementations for bioinformatics problems. Various types of parallelism are described and exploited. This thesis presents applications […]

July 3, 2014 by hgpu

Computing driving directions interactively on continental road networks requires preprocessing. This step can be costly, limiting our ability to incorporate new optimization functions, including traffic information or personal preferences. We show how the performance of the state-of-the-art customizable route planning (CRP) framework is boosted by GPUs, even though it has highly irregular structure. Our experimental […]

June 25, 2014 by hgpu

We introduce an algorithm for determining optimal transition paths between given configurations. The solution is obtained by solving variational equations for Freidlin–Wentzell action functionals. One of the applications of the method presented is a system controlling motion and redeployment between unit’s formations. The efficiency of the algorithm has been evaluated in a simple sandbox environment […]

March 21, 2014 by hgpu

The vehicle routing problem (VRP) is one of the most challenging combinatorial optimization problems, which has been studied for several decades. The number of solutions for VRP increases exponentially while the number of points, which must be visited increases. There are 3.0×10^64 different solutions for 50 visiting points in a direct solution, and it is […]

December 20, 2013 by hgpu

The exponential growth in bioinformatics data generation and the stagnation of processor frequencies in modern processors stress the need for efficient implementations that fully exploit the parallel capabilities offered by modern computers. This thesis focuses on parallel algorithms and implementations for bioinformatics problems. Various types of parallelism are described and exploited. This thesis presents applications […]

December 16, 2013 by hgpu

In view of the problem that computing shortest paths in a graph is a complex and time-consuming process, and the traditional algorithm that rely on the CPU as computing unit solely can’t meet the demand of real-time processing, in this paper, we present an all-pairs shortest paths algorithm using MPI+CUDA hybrid programming model, which can […]

December 13, 2013 by hgpu

The shortest-path problem is a fundamental computer science problem with applications in diverse areas such as transportation, robotics, network routing, and VLSI design. The problem is to find paths of minimum weight between pairs of nodes in edge-weighted graphs, where the weight of a path p is defined as the sum of the weights of […]

November 26, 2013 by hgpu

Current pathplanning algorithms are not efficient enough to provide optimal pathplanning in dynamic environments for a large number of agents in real time. Furthermore, there are no real-time algorithms that fully use the potential of parallelism. The goal of this thesis is to find a basis for such an algorithm. Based on the literature study, […]

September 24, 2013 by hgpu

This work investigates the approximated construction of Explicit Corridor Maps (ECMs). An ECM is a type of Navigation Mesh: a geometrical structure describing the walkable space of an environment that is used to speed-up the path-finding and crowd simulation operations occurring in the environment. Additional geometrical routines that take advantage of the GPGPU model are […]

August 31, 2013 by hgpu

The Single-Source Shortest Path (SSSP) problem arises in many different fields. In this paper we present a GPUbased version of the Crauser et al. SSSP algorithm. Our work significantly speeds up the computation of the SSSP, not only with respect to the CPU-based version, but also to other state-of-the-art GPU implementation based on Dijkstra, due […]

July 16, 2013 by hgpu