M. Matuszak
We introduce an algorithm for determining optimal transition paths between given configurations. The solution is obtained by solving variational equations for Freidlin–Wentzell action functionals. One of the applications of the method presented is a system controlling motion and redeployment between unit’s formations. The efficiency of the algorithm has been evaluated in a simple sandbox environment […]
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Ugur Cekmez, Mustafa Ozsiginan, Ozgur Koray Sahingoz
The vehicle routing problem (VRP) is one of the most challenging combinatorial optimization problems, which has been studied for several decades. The number of solutions for VRP increases exponentially while the number of points, which must be visited increases. There are 3.0×10^64 different solutions for 50 visiting points in a direct solution, and it is […]
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Guillaume Chapuis
The exponential growth in bioinformatics data generation and the stagnation of processor frequencies in modern processors stress the need for efficient implementations that fully exploit the parallel capabilities offered by modern computers. This thesis focuses on parallel algorithms and implementations for bioinformatics problems. Various types of parallelism are described and exploited. This thesis presents applications […]
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Wu Qingshuang, Tong Chunya, Wang Qiang, Cheng Xiangfu
In view of the problem that computing shortest paths in a graph is a complex and time-consuming process, and the traditional algorithm that rely on the CPU as computing unit solely can’t meet the demand of real-time processing, in this paper, we present an all-pairs shortest paths algorithm using MPI+CUDA hybrid programming model, which can […]
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Guillaume Chapuis, Hristo Djidjev, Rumen Andonov, Sunil Thulasidasan, Dominique Lavenier
The shortest-path problem is a fundamental computer science problem with applications in diverse areas such as transportation, robotics, network routing, and VLSI design. The problem is to find paths of minimum weight between pairs of nodes in edge-weighted graphs, where the weight of a path p is defined as the sum of the weights of […]
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Alexander Dooms
Current pathplanning algorithms are not efficient enough to provide optimal pathplanning in dynamic environments for a large number of agents in real time. Furthermore, there are no real-time algorithms that fully use the potential of parallelism. The goal of this thesis is to find a basis for such an algorithm. Based on the literature study, […]
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R. Bonfiglioli
This work investigates the approximated construction of Explicit Corridor Maps (ECMs). An ECM is a type of Navigation Mesh: a geometrical structure describing the walkable space of an environment that is used to speed-up the path-finding and crowd simulation operations occurring in the environment. Additional geometrical routines that take advantage of the GPGPU model are […]
Hector Ortega-Arranz, Yuri Torres, Diego R. Llanos, Arturo Gonzalez-Escribano
The Single-Source Shortest Path (SSSP) problem arises in many different fields. In this paper we present a GPUbased version of the Crauser et al. SSSP algorithm. Our work significantly speeds up the computation of the SSSP, not only with respect to the CPU-based version, but also to other state-of-the-art GPU implementation based on Dijkstra, due […]
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Maida Arnautovic, Maida Curic, Emina Dolamic, Novica Nosovic
Finding efficient vehicle routes is an important logistics problem which has been studied for several decades. Metaheuristic algorithms offer some solutions for that problem. This paper deals with GPU implementation of the ant colony optimization algorithm (ACO), which can be used to find the best vehicle route between designated points. The algorithm is applied on […]
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Jeremy Mark Kemp
Utilising graph theory is a common activity in computer science. Algorithms that perform computations on large graphs are not always cost effective, requiring supercomputers to achieve results in a practical amount of time. Graphics Processing Units provide a cost effective alternative to supercomputers, allowing parallel algorithms to be executed directly on the Graphics Processing Unit. […]
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Dustin Arendt
Many GPU parallelizations exist to speedup simulation of complex systems, but these approaches see less benefit when the simulation is not large. Simulation of many independent complex systems is useful for Monte Carlo sampling or for exploring the behavior of many different models at once. We present and evaluate an algorithm for simulating many mid-sized […]
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Adonis Silva, Fernando Rocha, Artur Santos, Geber Ramalho, Veronica Teichrieb
In recent years, graphics processing units (GPUs) have shown a significant advance of computational resources available for the use of non-graphical applications. The ability to solve problems involving parallel computing as well as the development of new architectures that supports this new paradigm, such as CUDA, has encouraged the use of GPU for general purpose […]
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