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Liang Deng, Fang Wang, Han-Li Bai, Qing-Xin Xu
Saeed Taheri, Apan Qasem, Martin Burtscher
Annie Yang, Hari Mukka, Farbod Hesaaraki, Martin Burtscher
Navin Kumar, Aryabartta Sahu
Carlos Alberto Martinez-Angeles, Ines Dutra, Vitor Santos Costa, Jorge Buenabad-Chavez
David Pellerin, Dougal Ballantyne, Adam Boeglin
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Wolfgang Engel (editor)
Tags: 3D Graphics and Realism, Book, Computer science, CUDA, DirectCompute, DirectX, Games, nVidia, OpenCL, OpenGL, Rendering, Visualization