2433

Posts

Dec, 27

BVH for efficient raytracing of dynamic metaballs on GPU

Metaballs [Bloomenthal 1997] are effective to represent fluids and similar complex and deformable geometries, but their implicit nature makes difficult their visualization in real time. A common strategy is to tessellate the resulting isosurface and to render it on GPU, but it scales poorly as the number of metaballs increases. Kanamori et al. [2008] efficiently […]
Dec, 27

GPU Supported Patch-Based Tessellation for Dual Subdivision

A novel patch-based tessellation method for a dual subdivision scheme, the Doo-Sabin subdivision, is presented. Patch-based refinement for face-split subdivision schemes such as Catmull-Clark subdivision or Loop subdivision has been widely studied. But there is no patch-based tessellation algorithm for dual subdivision scheme yet. The method presented in this paper is the first attempt to […]
Dec, 27

Performance analysis of memory transfers and GEMM subroutines on NVIDIA Tesla GPU cluster

Commodity clusters augmented with application accelerators are evolving as competitive high performance computing systems. The graphical processing unit (GPU) with a very high arithmetic density and performance per price ratio is a good platform for the scientific application acceleration. In addition to the interconnect bottlenecks among the cluster compute nodes, the cost of memory copies […]
Dec, 27

Interactive Streak Surface Visualization on the GPU

In this paper we present techniques for the visualization of unsteady flows using streak surfaces, which allow for the first time an adaptive integration and rendering of such surfaces in real-time. The techniques consist of two main components, which are both realized on the GPU to exploit computational and bandwidth capacities for numerical particle integration […]
Dec, 27

Accelerating geometric queries using the GPU

We present practical algorithms for accelerating geometric queries on models made of NURBS surfaces using programmable Graphics Processing Units (GPUs). We provide a generalized framework for using GPUs as co-processors in accelerating CAD operations. By attaching the data corresponding to surface-normals to a surface bounding-box structure, we can calculate view-dependent geometric features such as silhouette […]
Dec, 27

Multi-GPU and Multi-CPU Parallelization for Interactive Physics Simulations

Today, it is possible to associate multiple CPUs and multiple GPUs in a single shared memory architecture. Using these resources efficiently in a seamless way is a challenging issue. In this paper, we propose a parallelization scheme for dynamically balancing work load between multiple CPUs and GPUs. Most tasks have a CPU and GPU implementation, […]
Dec, 27

Variational Bayesian Image Super-Resolution with GPU Acceleration

With the term super-resolution we refer to the problem of reconstructing an image of higher resolution than that of unregistered and degraded observations. Typically, the reconstruction is based on the inversion of the observation generation model. In this paper this problem is formulated using a variational Bayesian inference framework and an edge-preserving image prior. A […]
Dec, 27

Novel Architectures: Solving Computational Problems with GPU Computing

Modern GPUs are massively parallel microprocessors that can deliver very high performance for the parallel computations common in science and engineering.
Dec, 27

OpenCL: A Parallel Programming Standard for Heterogeneous Computing Systems

The OpenCL standard offers a common API for program execution on systems composed of different types of computational devices such as multicore CPUs, GPUs, or other accelerators.
Dec, 27

Towards Chip-on-Chip Neuroscience: Fast Mining of Frequent Episodes Using Graphics Processors

Computational neuroscience is being revolutionized with the advent of multi-electrode arrays that provide real-time, dynamic, perspectives into brain function. Mining event streams from these chips is critical to understanding the firing patterns of neurons and to gaining insight into the underlying cellular activity. We present a GPGPU solution to mining spike trains. We focus on […]
Dec, 27

High-Performance Physics Simulations Using Multi-Core CPUs and GPGPUs in a Volunteer Computing Context

This paper presents two conceptually simple methods for parallelizing a Parallel Tempering Monte Carlo simulation in a distributed volunteer computing context, where computers belonging to the general public are used. The first method uses conventional multi-threading. The second method uses CUDA, a graphics card computing system. Parallel Tempering is described, and challenges such as parallel […]
Dec, 27

On the type of the temperature phase transition in phi-4 model

The temperature induced phase transition is investigated in the one-component scalar field phi^4 model on a lattice by using Monte Carlo simulations. Due to GPGPU technology used a huge amount of data is generated and treated that gives a possibility to determine the Linde-Weinberg low bound on the coupling constant lambda_0 and investigate the type […]

Recent source codes

* * *

* * *

HGPU group © 2010-2025 hgpu.org

All rights belong to the respective authors

Contact us:

contact@hpgu.org