2067

Posts

Dec, 9

A framework for GPU-based application-independent 3D interactions

Direct manipulation using pointing devices commonly relies on basic interaction tasks such as selection and precise cursor positioning. Traditionally, such tasks use geometric attributes computed on the basis of application-dependent intersection algorithms on the CPU. However, with the recent ability of using GPUs to perform geometry modeling tasks and even to create new primitives on-the-fly, […]
Dec, 9

High-Quality Rendering of Quartic Spline Surfaces on the GPU

We present a novel GPU-based algorithm for high-quality rendering of bivariate spline surfaces. An essential difference to the known methods for rendering graph surfaces is that we use quartic smooth splines on triangulations rather than triangular meshes. Our rendering approach is direct in the sense that since we do not use an intermediate tessellation but […]
Dec, 9

A Resource Selection System for Cycle Stealing in GPU Grids

This paper presents a resource selection system for exploiting graphics processing units (GPUs) as general-purpose computational resources in desktop Grid environments. Our system allows Grid users to share remote GPUs, which are traditionally dedicated to local users who directly see the display output. The key contribution of the paper is to develop this novel system […]
Dec, 9

Stereoscopic Scene Flow Computation for 3D Motion Understanding

Building upon recent developments in optical flow and stereo matching estimation, we propose a variational framework for the estimation of stereoscopic scene flow, i.e., the motion of points in the three-dimensional world from stereo image sequences. The proposed algorithm takes into account image pairs from two consecutive times and computes both depth and a 3D […]
Dec, 9

FPGA-GPU architecture for kernel SVM pedestrian detection

We present a real-time multi-sensor architecture for video-based pedestrian detection used within a road side unit for intersection assistance. The entire system is implemented on available PC hardware, combining a frame grabber board with embedded FPGA and a graphics card into a powerful processing network. Giving classification performance top priority, we use HOG descriptors with […]
Dec, 8

The 11th IEEE/ACM International Symposium on Cluster, Cloud and Grid Computing 2011, CCGrid 2011

CCGrid 2011 is the eleventh in a series of successful international symposia and for the first time will take place in Newport Beach, CA, USA. Grid Computing started as a generalization of Cluster Computing, promising to deliver large scale levels of parallelism to high-performance applications by crossing administrative boundaries. Moreover, the use of computational and […]
Dec, 8

A new physics engine with automatic process distribution between CPU-GPU

The Graphics Processing Units or simply GPUs have evolved into extremely powerful and flexible processors. This flexibility and power have allowed new concepts in general purpose computation to emerge. This paper presents a new architecture for physics engines focusing on the simulation of rigid bodies with some of its methods implemented on the GPU. Sending […]
Dec, 8

GPU-based rendering of point-sampled water surfaces

Particle-based simulations are widely used to simulate fluids. We present a real-time rendering method for the results of particle-based simulations of water. Traditional approaches to visualize the results of particle-based simulations construct water surfaces that are usually represented by polygons. To construct water surfaces from the results of particle-based simulations, a density function is assigned […]
Dec, 8

Exploiting the Power of GPUs for Asymmetric Cryptography

Modern Graphics Processing Units (GPU) have reached a dimension with respect to performance and gate count exceeding conventional Central Processing Units (CPU) by far. Many modern computer systems include – beside a CPU – such a powerful GPU which runs idle most of the time and might be used as cheap and instantly available co-processor […]
Dec, 8

Pathological image segmentation for neuroblastoma using the GPU

We present a novel use of GPUs (graphics processing units) for the analysis of histopathological images of neuroblastoma, a childhood cancer. Thanks to the advent of modern microscopy scanners, whole-slide histopathological images can now be acquired but the computational costs to analyze these images using sophisticated image analysis algorithms are usually high. In this study, […]
Dec, 8

Fast and exact solution of Total Variation models on the GPU

This paper discusses fast and accurate methods to solve total variation (TV) models on the graphics processing unit (GPU). We review two prominent models incorporating TV regularization and present different algorithms to solve these models. We mainly concentrate on variational techniques, i.e. algorithms which aim at solving the Euler Lagrange equations associated with the variational […]
Dec, 8

SOMGPU: An unsupervised pattern classifier on Graphical Processing Unit

Graphical processing units (GPUs) have been, lately used for general purpose tasks owing to their implicit parallel nature. One such task is that of pattern classification. Highly parallel tasks like these suffer from performance loss owing to the sequential nature of central processing unit (CPU). To match the image processing power of human brain even […]

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