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Posts

Nov, 21

Parallel latent semantic analysis using a graphics processing unit

Latent Semantic Analysis (LSA) can be used to reduce the dimensions of large Term-Document datasets using Singular Value Decomposition. However, with the ever expanding size of data sets, current implementations are not fast enough to quickly and easily compute the results on a standard PC. The Graphics Processing Unit (GPU) can solve some highly parallel […]
Nov, 21

Using Graphics Processors for High-Performance Computation and Visualization of Plasma Turbulence

Direct numerical simulation (DNS) of turbulence is computationally intensive and typically relies on some form of parallel processing. Spectral kernels used for spatial discretization are a common computational bottleneck on distributed memory architectures. One way to increase DNS algorithms’ efficiency is to parallelize spectral kernels using tightly coupled single-program, multiple-data (SPMD) multiprocessor units with minimal […]
Nov, 21

Using graphics processors for high performance IR query processing

Web search engines are facing formidable performance challenges due to data sizes and query loads. The major engines have to process tens of thousands of queries per second over tens of billions of documents. To deal with this heavy workload, such engines employ massively parallel systems consisting of thousands of machines. The significant cost of […]
Nov, 21

MSA-CUDA: Multiple Sequence Alignment on Graphics Processing Units with CUDA

Progressive alignment is a widely used approach for computing multiple sequence alignments (MSAs). However, aligning several hundred or thousand sequences with popular progressive alignment tools such as ClustalW requires hours or even days on state-of-the-art workstations. This paper presents MSA-CUDA, a parallel MSA program, which parallelizes all three stages of the ClustalW processing pipeline using […]
Nov, 20

A novel multiple-walk parallel algorithm for the Barnes-Hut treecode on GPUs – towards cost effective, high performance N-body simulation

Recently, general-purpose computation on graphics processing units (GPGPU) has become an increasingly popular field of study as graphics processing units (GPUs) continue to be proposed as high performance and relatively low cost implementation platforms for scientific computing applications. Among these applications figure astrophysical N-bodysimulations, which form one of the most challenging problems in computational science. […]
Nov, 20

A training-free nose tip detection method from face range images

Nose tip detection in range images is a specific facial feature detection problem that is highly important for 3D face recognition. In this paper we propose a nose tip detection method that has the following three characteristics. First, it does not require training and does not rely on any particular model. Second, it can deal […]
Nov, 20

Volume Visualization: A Technical Overview with a Focus on Medical Applications

With the increasing availability of high-resolution isotropic three- or four-dimensional medical datasets from sources such as magnetic resonance imaging, computed tomography, and ultrasound, volumetric image visualization techniques have increased in importance. Over the past two decades, a number of new algorithms and improvements have been developed for practical clinical image display. More recently, further efficiencies […]
Nov, 20

GPGPU computation and visualization of three-dimensional cellular automata

This paper presents a general-purpose simulation approach integrating a set of technological developments and algorithmic methods in cellular automata (CA) domain. The approach provides a general-purpose computing on graphics processor units (GPGPU) implementation for computing and multiple rendering of any direct-neighbor three-dimensional (3D) CA. The major contributions of this paper are: the CA processing and […]
Nov, 20

Curling and clumping fur represented by texture layers

Fur is present in most mammals which are common characters in both movies and video-games, and it is important to model and render fur both realistically and quickly. When the objective is real-time performance, fur is usually represented by texture layers (or 3D textures), which limits the dynamic characteristics of fur when compared with methods […]
Nov, 20

Interactive fluid-particle simulation using translating Eulerian grids

We describe an interactive system featuring fluid-driven animation that responds to moving objects. Our system includes a GPU-accelerated Eulerian fluid solver that is suited for real-time use because it is unconditionally stable, takes constant calculation time per frame, and provides good visual fidelity. We dynamically translate the fluid simulation domain to track a user-controlled object. […]
Nov, 20

Efficient evaluation methods of elementary functions suitable for SIMD computation

Data-parallel architectures like SIMD (Single Instruction Multiple Data) or SIMT (Single Instruction Multiple Thread) have been adopted in many recent CPU and GPU architectures. Although some SIMD and SIMT instruction sets include double-precision arithmetic and bitwise operations, there are no instructions dedicated to evaluating elementary functions like trigonometric functions in double precision. Thus, these functions […]
Nov, 20

Real-time computation of photic extremum lines (PELs)

Photic extremum lines (PELs) are view-dependent, object-space feature lines that characterize the significant changes of surface illumination. Though very effective for conveying 3D shapes, PELs are computationally expensive due to the heavy involvement of the third- and fourth-order derivatives. Also, they require the user to manually place a few auxiliary lights to depict the model […]

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