Wolfgang Engel (editor)
Tags: 3D Graphics and Realism, Book, Computer science, CUDA, DirectCompute, DirectX, Games, nVidia, OpenCL, OpenGL, Rendering, Visualization
Blesson Varghese, Javier Prades, Carlos Reano, Federico Silla
Siyi Huang, Rainer Spurzem, Peter Berczik
Zhao Li, Jian Wang, Qi-Shu Yan, Xiaoran Zhao
Ayaz ul Hasan Khan, Mayez Al-Mouhamed, Allam Fatayer
Evangelos Ladakis, Giorgos Vasiliadis, Michalis Polychronakis, Sotiris Ioannidis, Georgios Portokalidis
Limin Wang, Sheng Guo, Weilin Huang, Yu Qiao
Martin Marinov, Nicholas Nash, David Gregg
M. M. Cheng, V. A. Prisacariu, S. Zheng, P. H. S. Torr, C. Rother