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Tags: 3D Graphics and Realism, Computer science, CUDA, Fluid simulation, Games, GLSL, nVidia, nVidia GeForce GTX 680, OpenGL, Rendering, Visualization
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Tags: 3D Graphics and Realism, Algorithms, Book, Computer science, CUDA, Games, nVidia, OpenCL, OpenGL, Overview, Real-time graphics, Rendering, Tessellation, Tutorial
Zhou Zhao, Kai Hwang, Jose Villeta
February 21, 2013 by
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