GPU-based ray-casting of non-rigid deformations: a comparison between direct and indirect approaches
June 23, 2014 by hgpu
June 23, 2014 by hgpu
June 23, 2014 by hgpu
June 23, 2014 by hgpu
June 23, 2014 by hgpu
June 23, 2014 by hgpu
June 22, 2014 by hgpu
June 22, 2014 by hgpu
June 22, 2014 by hgpu
June 20, 2014 by hgpu