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Posts

Nov, 20

Using Graphics Processing Units to solve the classical N-body problem in physics and astrophysics

Graphics Processing Units (GPUs) can speed up the numerical solution of various problems in astrophysics including the dynamical evolution of stellar systems; the performance gain can be more than a factor 100 compared to using a Central Processing Unit only. In this work I describe some strategies to speed up the classical N-body problem using […]
Nov, 20

International Conference on Engineering Mathematics and Physics, ICEMP 2015

Publication: Submitted papers can be selected and published into one of the following Journals: Advanced Materials Research (ISSN: 1022-6680) Indexed by Elsevier: SCOPUS and Ei Compendex (CPX), Cambridge Scientific Abstracts (CSA), Chemical Abstracts (CA), Google and Google Scholar, ISI (ISTP, CPCI, Web of Science), Institution of Electrical Engineers (IEE), etc. International Journal of Applied Physics […]
Nov, 20

OPNET: An Integrated Design Paradigm for Simulations

In recent years, a lot of progress has been made in the field of networks and communications; and also in design of simulators. In this paper, we survey and review prominent fields where OPNET has been applied and compare it with other existing simulators. Our work helps beginners and researchers alike in estimating the useful […]
Nov, 20

A Study of Successive Over-relaxation Method Parallelization Over Modern HPC Languages

Successive over-relaxation (SOR) is a computationally intensive, yet extremely important iterative solver for solving linear systems. Due to recent trends of exponential growth in the amount of data generated and increasing problem sizes, serial platforms have proved to be insufficient in providing the required computational power. In this paper, we present parallel implementations of red-black […]
Nov, 19

FPGA: An Efficient And Promising Platform For Real-Time Image Processing Applications

Digital image processing(DIP) is an ever growing area with a variety of applications including medicine, video surveillance, and many more. To implement the upcoming sophisticated DIP algorithms and to process the large amount of data captured from sources such as satellites or medical instruments, intelligent high speed real-time systems have become imperative. Image processing algorithms […]
Nov, 18

Conjugate gradient solvers on Intel Xeon Phi and NVIDIA GPUs

Lattice Quantum Chromodynamics simulations typically spend most of the runtime in inversions of the Fermion Matrix. This part is therefore frequently optimized for various HPC architectures. Here we compare the performance of the Intel Xeon Phi to current Kepler-based NVIDIA Tesla GPUs running a conjugate gradient solver. By exposing more parallelism to the accelerator through […]
Nov, 18

Hybrid CPU-GPU Pipeline Framework

The pipeline pattern for parallel programs is utilized in a wide array of scientific applications designed for execution on hybrid CPU-GPU architectures. However, there is a dearth of tools and libraries to support implementation of pipeline parallelism for hybrid architectures. We present the Hybrid Pipeline Framework (HyPi) that is intended to fill this gap. HyPi […]
Nov, 18

Processing Hard Sphere Collisions on a GPU Using OpenCL

Physically accurate hard sphere collisions are inherently sequential as the order in which collisions occur can have a significant impact on the resulting system. This makes processing hard sphere collisions on parallel hardware challenging. We present an approach to solving this problem that can be implemented using OpenCL that runs on current hardware. This approach […]
Nov, 18

Parallel Neutrino Triggers using GPUs for an underwater telescope

Graphics Processing Units are high performance co-processors originally intended to improve the use and the acceleration of computer graphics applications. Because of their performance, researchers have extended their use beyond the computer graphics scope. We have investigate the possibility of implementing and speeding up online neutrino trigger algorithms in the KM3Net-It experiment using a CPU-GPU […]
Nov, 18

Glider: A GPU Library Driver for Improved System Security

Legacy device drivers implement both device resource management and isolation. This results in a large code base with a wide high-level interface making the driver vulnerable to security attacks. This is particularly problematic for increasingly popular accelerators like GPUs that have large, complex drivers. We solve this problem with library drivers, a new driver architecture. […]
Nov, 18

A Survey Of Techniques for Managing and Leveraging Caches in GPUs

Initially introduced as special-purpose accelerators for graphics applications, graphics processing units (GPUs) have now emerged as general purpose computing platforms for a wide range of applications. To address the requirements of these applications, modern GPUs include sizable hardware-managed caches. However, several factors, such as unique architecture of GPU, rise of CPU–GPU heterogeneous computing, etc., demand […]
Nov, 16

Mobile GPGPU Acceleration of Embodied Robot Simulation

It is desirable for a robot to be able to run on-board simulations of itself in a model of the world to evaluate action consequences and test new controller solutions, but simulation is computationally expensive. Modern mobile System-on-Chip devices have high performance at low power consumption levels and now incorporate powerful graphics processing units, making […]

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