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Posts

Sep, 13

HTML5 WebSocket protocol and its application to distributed computing

HTML5 WebSocket protocol brings real time communication in web browsers to a new level. Daily, new products are designed to stay permanently connected to the web. WebSocket is the technology enabling this revolution. WebSockets are supported by all current browsers, but it is still a new technology in constant evolution. WebSockets are slowly replacing older […]
Sep, 11

Pattern Matching in OpenCL: GPU vs CPU Energy Consumption on Two Mobile Chipsets

Adaptations of the Aho-Corasick (AC) algorithm on high performance graphics processors (also called GPUs) have garnered increasing attention in recent years. However, no results have been reported regarding their implementations on mobile GPUs. In this paper, we show that implementing a state-of-the-art Aho-Corasick parallel algorithm on a mobile GPU delivers significant speedups. We study a […]
Sep, 11

Characterization and Analysis of Dynamic Parallelism in Unstructured GPU Applications

GPUs have been proven very effective for structured applications. However, emerging data intensive applications are increasingly unstructured – irregular in their memory and control flow behavior over massive data sets. While the irregularity in these applications can result in poor workload balance among fine-grained threads or coarse-grained blocks, one can still observe dynamically formed pockets […]
Sep, 11

Parallelized Seeded Region Growing using CUDA

This paper presents a novel method for parallelizing the seeded region growing (SRG) algorithm using Compute Unified Device Architecture (CUDA) technology, with intent to overcome the theoretical weakness of SRG algorithm of its computation time being directly proportional to the size of a segmented region. The segmentation performance of the proposed CUDA-based SRG is compared […]
Sep, 11

Ray Traced Rendering Using GPGPU Devices

Ray tracing is a very popular way to draw 3-D scenes onto a 2-D image. The technique produces a very high degree of visual realism with regard to shadows, reflection, and refraction. The drawback of this technique is the fact that it is extremely computationally expensive. This expense has been a barrier to using ray […]
Sep, 11

Enhancing R with Advanced Compilation Tools and Methods

I describe an approach to compiling common idioms in R code directly to native machine code and illustrate it with several examples. Not only can this yield significant performance gains, but it allows us to use new approaches to computing in R. Importantly, the compilation requires no changes to R itself, but is done entirely […]
Sep, 9

Parallel Multi-dimensional Range Query Processing with R-Trees on GPU

The general purpose computing on graphics processing unit (GP-GPU) has emerged as a new cost effective parallel computing paradigm in high performance computing research that enables large amount of data to be processed in parallel. Large scale scientific data intensive applications have been playing an important role in modern high performance computing research. A common […]
Sep, 9

Improvements to Physically Based Cloth Simulation

Physically based cloth simulation in computer graphics has come a long way since the 1980s. Although extensive methods have been developed, physically based cloth animation remains challenging in a number of aspects, including the efficient simulation of complex internal dynamics, better performance and the generation of more effects of friction in collisions, to name but […]
Sep, 9

A Validation Testsuite for OpenACC 1.0

Directive-based programming models provide high-level of abstraction thus hiding complex low-level details of the underlying hardware from the programmer. One such model is OpenACC that is also a portable programming model allowing programmers to write applications that offload portions of work from a host CPU to an attached accelerator (GPU or a similar device). The […]
Sep, 9

A Reduction of the Elastic Net to Support Vector Machines with an Application to GPU Computing

The past years have witnessed many dedicated open-source projects that built and maintain implementations of Support Vector Machines (SVM), parallelized for GPU, multi-core CPUs and distributed systems. Up to this point, no comparable effort has been made to parallelize the Elastic Net, despite its popularity in many high impact applications, including genetics, neuroscience and systems […]
Sep, 9

Convex Clustering: An Attractive Alternative to Hierarchical Clustering

The primary goal in cluster analysis is to discover natural groupings of objects. The field of cluster analysis is crowded with diverse methods that make special assumptions about data and address different scientific aims. Despite its shortcomings in accuracy, hierarchical clustering is the dominant clustering method in bioinformatics. Biologists find the trees constructed by hierarchical […]
Sep, 8

Professional CUDA C Programming

Designed for professionals across multiple industrial sectors, Professional CUDA C Programming presents CUDA — a parallel computing platform and programming model designed to ease the development of GPU programming — fundamentals in an easy-to-follow format, and teaches readers how to think in parallel and implement parallel algorithms on GPUs. Each chapter covers a specific topic, […]

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