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Ryo Sato, Shintaro Ono, Hiroshi Kawasaki, Katsushi Ikeuchi
Tai-Pang Wu, Kam-Lun Tang, Chi-Keung Tang, Tien-Tsin Wong
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Zhihong Liao, Xudong Xie, Qionghai Dai
Zhiyong Yuan, Weixin Si, Xiangyun Liao, Zhaoliang Duan, Yihua Ding, Jianhui Zhao
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Tags: 3D Graphics and Realism, Algorithms, Computer science, Filtering, GLSL, Image generation, nVidia, nVidia GeForce 8800 GTX, OpenGL, Real-time graphics, Rendering