Posts
Jul, 16
Data Structures and Algorithms for Counting Problems on Graphs using GPU
The availability and utility of large numbers of Graphical Processing Units (GPUs) have enabled parallel computations using extensive multi-threading. Sequential access to global memory and contention at the size-limited shared memory have been main impediments to fully exploiting potential performance in architectures having a massive number of GPUs. After performing extensive study of data structures […]
Jul, 16
A New GPU-based Approach to the Shortest Path Problem
The Single-Source Shortest Path (SSSP) problem arises in many different fields. In this paper we present a GPUbased version of the Crauser et al. SSSP algorithm. Our work significantly speeds up the computation of the SSSP, not only with respect to the CPU-based version, but also to other state-of-the-art GPU implementation based on Dijkstra, due […]
Jul, 16
Coupling Lattice Boltzmann Gas and Level Set Method for Simulating Free Surface Flow in GPU/CUDA Environment
We present here a proof-of-concept of a novel, efficient method for modelling of liquid/gas interface dynamics. Our approach consists in coupling the lattice Boltzmann gas (LBG) and the level set (LS) methods. The inherent parallel character of LBG accelerated by level sets is the principal advantage of our approach over similar particle based solvers. Consequently, […]
Jul, 16
Object support for OpenMP-style programming of GPU clusters in Java
For scientists, it is advantageous to use a high level of abstraction for programming their simulations, so that they can focus on the problem at hand instead of struggling with low-level details. However, current HPC clusters with multiple GPUs per node only offer explicit communication to and from the GPUs, require manual work to keep […]
Jul, 16
Efficient algorithms for the realistic simulation of fluids
Nowadays there is great demand for realistic simulations in the computer graphics field. Physically-based animations are commonly used, and one of the more complex problems in this field is fluid simulation, more so if real-time applications are the goal. Videogames, in particular, resort to different techniques that, in order to represent fluids, just simulate the […]
Jul, 15
Hydrodynamic Computation with Hybrid Programming on CPU-GPU Clusters
The explosion of parallelism and heterogeneity in today’s computer architectures has created opportunities as well as challenges for redesigning legacy numerical software to harness the power of new hardware. In this paper we address the main challenges in redesigning BLAST { a numerical library that solves the equations of compressible hydrodynamics using high order finite […]
Jul, 15
A framework for cost based optimization of hybrid CPU/GPU query plans in database systems
Current database research identified the use of computational power of GPUs as a way to increase the performance of database systems. As GPU algorithms are not necessarily faster than their CPU counterparts, it is important to use the GPU only if it is beneficial for query processing. In a general database context, only few research […]
Jul, 15
KernelGen – the design and implementation of a next generation compiler platform for accelerating numerical models on GPUs
GPUs are becoming pervasive in scientific computing. Originally served as peripheral accelerators, now they are gradually turning into central computing nodes. However, most current directive-based approaches for parallelizing sequential legacy code such as OpenACC and HMPP simply off-load "hot" CPU code onto GPUs, entailing a lot of limitations such as unsupported external calls and coarse-grained […]
Jul, 15
Parallelization of SAT Algorithms on GPUs
The Boolean Satisfability Problem is one of the most important problems in computer science with applications spanning many areas of research. Despite this importance and the extensive study and improvements that have been made, no efficient solution to the problem has been found to the date. During the last years, nVidia introduced CUDA, a platform […]
Jul, 15
CUDA-C implementation of the ADER-DG method for linear hyperbolic PDEs
We implement the ADER-DG numerical method using the CUDA-C language to run the code in a Graphic Processing Unit (GPU). We focus on solving linear hyperbolic partial differential equations where the method can be expressed as a combination of precomputed matrix multiplications becoming a good candidate to be used on the GPU hardware. Moreover, the […]
Jul, 15
GPU Based Implementation of Recursive Digital Filtering Algorithms
Recursive filtering is widely used for many signal processing applications. Speeding-up the computation of recursive filtering using many processing elements is difficult because of the dependency problem. In this paper, massively parallel computation of recursive filtering algorithms using GPGPUs (General Purpose Graphics Processing Units) is studied. The proposed method uses the multi-block parallel processing algorithm, […]
Jul, 15
Exploiting Space and Time Coherence in Grid-based Sorting
In recent years, many approaches for real-time simulation of physical phenomena using particles have been proposed. Many of these use 3D grids for representing spatial distributions and employ a collision detection technique where particles must be sorted with respect to the cells they occupy. In this paper we propose several techniques that make it possible […]