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Tags: Algorithms, ATI, ATI Radeon HD 4830, Computer science, GLSL, nVidia, nVidia GeForce 8800 M GTS, nVidia GeForce GTX 280, OpenGL, Raytracing, Rendering
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Koen E. A. Van De Sande, Theo Gevers, Cees G. M. Snoek
Wu-Chun Feng, Shucai Xiao
Ling Sing S. Yung, Can Yang, Xiang Wan, Weichuan Yu
Gallagher Pryor, Tauseef U. Rehman, Shawn Lankton, Patricio A. Vela, Allen Tannenbaum