5149

Posts

Aug, 7

A simple and flexible volume rendering framework for graphics-hardware-based raycasting

In this work we present a flexible framework for GPU-based volume rendering. The framework is based on a single pass volume raycasting approach and is easily extensible in terms of new shader functionality. We demonstrate the flexibility of our system by means of a number of high-quality standard and nonstandard volume rendering techniques. Our implementation […]
Aug, 7

A convex formulation for color image segmentation in the context of passive emitter localization

In many tasks in information fusion objects of interest need to be extracted from color images. Often the only available information is the color of a specific object. In this paper we present a novel method for segmenting images into two regions, foreground (e.g. object) and background. We introduce a convex energy functional based on […]
Aug, 7

A pure vision-based approach to topological SLAM

This paper describes a topological SLAM system using a purely vision-based approach. This robot utilizes a GPU-based omnidirectional catadioptric stereovision system to perceive and plan its path in the environment. Subsequently, the omnidirectional images generated are used to incrementally build a database of image signatures based on the standard 2D Haar Wavelet decomposition. In order […]
Aug, 7

Geodesic tree-based dynamic programming for fast stereo reconstruction

In this paper, we present a novel tree-based dynamic programming (TDP) algorithm for efficient stereo reconstruction. We employ the geodesic distance transformation for tree construction, which results in sound image over-segmentation and can be easily parallelized on graphic processing unit (GPU). Instead of building a single tree to convey message in dynamic programming (DP), we […]
Aug, 7

Flow Charts: Visualization of Vector Fields on Arbitrary Surfaces

We introduce a novel flow visualization method called flow charts, which uses a texture atlas approach for the visualization of flows defined over curved surfaces. In this scheme the surface and its associated flow are segmented into overlapping patches which are then parameterized and packed in the texture domain. This scheme allows accurate particle advection […]
Aug, 7

Haptic and graphic rendering of deformable objects based on GPUs

In this paper we present a new method for real-time interactive haptic and graphic rendering of complex objects locally deformed by multiple contacts. Core algorithms have been designed to be executable also on videoboard’s GPU, thus taking advantage of parallel matrix and vector computational power. Although complex physical simulation has been simplified to run on […]
Aug, 7

Ambient Occlusion and Edge Cueing for Enhancing Real Time Molecular Visualization

The paper presents a set of combined techniques to enhance the real-time visualization of simple or complex molecules (up to order of 10^6 atoms) space fill mode. The proposed approach includes an innovative technique for efficient computation and storage of ambient occlusion terms, a small set of GPU accelerated procedural impostors for space-fill and ball-and-stick […]
Aug, 7

Visualization of structured nonuniform grids

Operational forecasters and weather researchers need accurate visualization of atmospheric data from both computational models and observed data. Although these two applications share some requirements, they have different needs and goals. We’ve developed a visualization tool for atmospheric science researchers and research weather forecasters that allows the 3D visualization of measured radar data and rendered […]
Aug, 7

Hardware accelerators for biocomputing: A survey

Computing research has become a vital cog in the machinery required to drive biological discovery. Computing has made possible significant achievements over the last decade, especially in the genomics sector. An emerging area is the investigation of hardware accelerators for speeding up the massive scale of computation needed in large-scale biocomputing applications. Various hardware platforms, […]
Aug, 6

Tradeoff analysis and optimization of power delivery networks with on-chip voltage regulation

Integrating a large number of on-chip voltage regulators holds the promise of solving many power delivery challenges through strong local load regulation and facilitates system-level power management. The quantitative understanding of such complex power delivery networks (PDNs) is hampered by the large network complexity and interactions between passive on-die/package-level circuits and a multitude of nonlinear […]
Aug, 6

Interacting with Volume Data: Deformations using Forward Projection

We present a rendering algorithm for the forward projection of volume deformations. Spatial deformations are modeled by allowing the user to define curve skeletons inside the target object. Our rendering method utilises modern consumer graphics hardware and is integrated into an easy to use interface. In addition, we give an analysis of spatial transfer functions […]
Aug, 6

3D Edge Bundling for Geographical Data Visualization

Visualization of graphs containing many nodes and edges efficiently is quite challenging since representations generally suffer from visual clutter induced by the large amount of edge crossings and node-edge overlaps. That problem becomes even more important when nodes positions are fixed, such as in geography were nodes positions are set according to geographical coordinates. Edge […]

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