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Posts

Aug, 6

Projected tetrahedra revisited: a barycentric formulation applied to digital radiograph reconstruction using higher-order attenuation functions

This paper presents a novel method for volume rendering of unstructured grids. Previously, we introduced an algorithm for perspective-correct interpolation of barycentric coordinates and computing polynomial attenuation integrals for a projected tetrahedron using graphics hardware. In this paper, we enhance the algorithm by providing a simple and efficient method to compute the projected shape (silhouette) […]
Aug, 6

Augmented reality live-action compositing

This report describes a system that performs live-action compositing of physical and virtual objects to a panoramic background image in real-time at interactive rates. A static camera is directed towards a 40 cm3 miniature stage, whose backdrop has been colored in chromatic green. Users can add virtual objects and manipulate their parameters within the scene […]
Aug, 6

Accelerated simulation of spiking neural networks using GPUs

Spiking neural network simulators provide environments in which to implement and experiment with models of biological brain structures. Simulating large-scale models is computationally expensive, however, due to the number and interconnectedness of neurons in the brain. Furthermore, where such simulations are used in an embodied setting, the simulation must be real-time in order to be […]
Aug, 6

Inexpensive Immersive Projection

Most projector-based immersive displays have numerous problems relating to complexity, space, and cost. We present a technique for rendering perspectively correct images using a casual arrangement of a projector, a mirror and a display surface. Our technique renders an arbitrarily wide field of view using an efficient GPU-based single-pass rendering algorithm. The rendering algorithm is […]
Aug, 6

Enabling active storage on parallel I/O software stacks

As data sizes continue to increase, the concept of active storage is well fitted for many data analysis kernels. Nevertheless, while this concept has been investigated and deployed in a number of forms, enabling it from the parallel I/O software stack has been largely unexplored. In this paper, we propose and evaluate an active storage […]
Aug, 6

A Comparison of Gradient Estimation Methods for Volume Rendering on Unstructured Meshes

This paper presents a study of gradient estimation methods for rendering unstructured-mesh volume data. Gradient estimation is necessary for rendering shaded isosurfaces and specular highlights, which provide important cues for shape and depth. Gradient estimation has been widely studied and deployed for regular-grid volume data to achieve local illumination effects, but has been, otherwise, for […]
Aug, 6

Polyconvexification of the multi-label optical flow problem

In this paper the problem of optical flow and occlusion mask estimation is aborded. To that end, we consider a multi-label representation of the optical flow and we define an energy that models the problem. The convexification of the energy and its minimization with an iterative algorithm are studied. Our algorithm is implemented in GPU, […]
Aug, 5

Texture-based visualization of uncertainty in flow fields

In this paper, we present two novel texture-based techniques to visualize uncertainty in time-dependent 2D flow fields. Both methods use semi-Lagrangian texture advection to show flow direction by streaklines and convey uncertainty by blurring these streaklines. The first approach applies a cross advection perpendicular to the flow direction. The second method employs isotropic diffusion that […]
Aug, 5

Xbox360 Front Side Bus – A 21.6 GB/s End-to-End Interface Design

With a bandwidth of 21.6 GB/s, the front side bus (FSB) of the Microsoft Xbox360trade is one of the fastest, commercially available front side bus interfaces in the consumer market. This paper explains the end-to-end system approach used in designing the bus that achieved volume production ramp 18 months after design start. The 90 nm […]
Aug, 5

Reconstruction and visualization of planetary nebulae

From our terrestrially confined viewpoint, the actual three-dimensional shape of distant astronomical objects is, in general, very challenging to determine. For one class of astronomical objects, however, spatial structure can be recovered from conventional 2D images alone. So-called planetary nebulae (PNe) exhibit pronounced symmetry characteristics that come about due to fundamental physical processes. Making use […]
Aug, 5

Accelerating wavelet-based video coding on graphics hardware using CUDA

The discrete wavelet transform (DWT) has a wide range of applications from signal processing to video and image compression. This transform, by means of the lifting scheme, can be performed in a memory and computation efficient way on modern, programmable GPUs, which can be regarded as massively parallel co-processors through NVidia’s CUDA compute paradigm. The […]
Aug, 5

IRIS: Illustrative Rendering for Integral Surfaces

Integral surfaces are ideal tools to illustrate vector fields and fluid flow structures. However, these surfaces can be visually complex and exhibit difficult geometric properties, owing to strong stretching, shearing and folding of the flow from which they are derived. Many techniques for non-photorealistic rendering have been presented previously. It is, however, unclear how these […]

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