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Posts

Aug, 7

Flow Charts: Visualization of Vector Fields on Arbitrary Surfaces

We introduce a novel flow visualization method called flow charts, which uses a texture atlas approach for the visualization of flows defined over curved surfaces. In this scheme the surface and its associated flow are segmented into overlapping patches which are then parameterized and packed in the texture domain. This scheme allows accurate particle advection […]
Aug, 7

Haptic and graphic rendering of deformable objects based on GPUs

In this paper we present a new method for real-time interactive haptic and graphic rendering of complex objects locally deformed by multiple contacts. Core algorithms have been designed to be executable also on videoboard’s GPU, thus taking advantage of parallel matrix and vector computational power. Although complex physical simulation has been simplified to run on […]
Aug, 7

Ambient Occlusion and Edge Cueing for Enhancing Real Time Molecular Visualization

The paper presents a set of combined techniques to enhance the real-time visualization of simple or complex molecules (up to order of 10^6 atoms) space fill mode. The proposed approach includes an innovative technique for efficient computation and storage of ambient occlusion terms, a small set of GPU accelerated procedural impostors for space-fill and ball-and-stick […]
Aug, 7

Visualization of structured nonuniform grids

Operational forecasters and weather researchers need accurate visualization of atmospheric data from both computational models and observed data. Although these two applications share some requirements, they have different needs and goals. We’ve developed a visualization tool for atmospheric science researchers and research weather forecasters that allows the 3D visualization of measured radar data and rendered […]
Aug, 7

Hardware accelerators for biocomputing: A survey

Computing research has become a vital cog in the machinery required to drive biological discovery. Computing has made possible significant achievements over the last decade, especially in the genomics sector. An emerging area is the investigation of hardware accelerators for speeding up the massive scale of computation needed in large-scale biocomputing applications. Various hardware platforms, […]
Aug, 6

Tradeoff analysis and optimization of power delivery networks with on-chip voltage regulation

Integrating a large number of on-chip voltage regulators holds the promise of solving many power delivery challenges through strong local load regulation and facilitates system-level power management. The quantitative understanding of such complex power delivery networks (PDNs) is hampered by the large network complexity and interactions between passive on-die/package-level circuits and a multitude of nonlinear […]
Aug, 6

Interacting with Volume Data: Deformations using Forward Projection

We present a rendering algorithm for the forward projection of volume deformations. Spatial deformations are modeled by allowing the user to define curve skeletons inside the target object. Our rendering method utilises modern consumer graphics hardware and is integrated into an easy to use interface. In addition, we give an analysis of spatial transfer functions […]
Aug, 6

3D Edge Bundling for Geographical Data Visualization

Visualization of graphs containing many nodes and edges efficiently is quite challenging since representations generally suffer from visual clutter induced by the large amount of edge crossings and node-edge overlaps. That problem becomes even more important when nodes positions are fixed, such as in geography were nodes positions are set according to geographical coordinates. Edge […]
Aug, 6

Projected tetrahedra revisited: a barycentric formulation applied to digital radiograph reconstruction using higher-order attenuation functions

This paper presents a novel method for volume rendering of unstructured grids. Previously, we introduced an algorithm for perspective-correct interpolation of barycentric coordinates and computing polynomial attenuation integrals for a projected tetrahedron using graphics hardware. In this paper, we enhance the algorithm by providing a simple and efficient method to compute the projected shape (silhouette) […]
Aug, 6

Augmented reality live-action compositing

This report describes a system that performs live-action compositing of physical and virtual objects to a panoramic background image in real-time at interactive rates. A static camera is directed towards a 40 cm3 miniature stage, whose backdrop has been colored in chromatic green. Users can add virtual objects and manipulate their parameters within the scene […]
Aug, 6

Accelerated simulation of spiking neural networks using GPUs

Spiking neural network simulators provide environments in which to implement and experiment with models of biological brain structures. Simulating large-scale models is computationally expensive, however, due to the number and interconnectedness of neurons in the brain. Furthermore, where such simulations are used in an embodied setting, the simulation must be real-time in order to be […]
Aug, 6

Inexpensive Immersive Projection

Most projector-based immersive displays have numerous problems relating to complexity, space, and cost. We present a technique for rendering perspectively correct images using a casual arrangement of a projector, a mirror and a display surface. Our technique renders an arbitrarily wide field of view using an efficient GPU-based single-pass rendering algorithm. The rendering algorithm is […]

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