3882

Posts

May, 3

A Framework of Large-Scale Terrain Visualization Based on GPU

In this paper an efficient solution of large scale, interactive terrain visualization is proposed based on graphic hardware. The method of multi-thread is adopted to resolve the bottle-neck problem of data fetching from the external memory, and the methods of level of details (LODs) based on view-dependent and mesh rendering in graphics programmable units (GPU) […]
May, 3

Realtime Simulation of Burning Solids on GPU with CUDA

In this paper, we implement a hybrid combustion model which incorporates the fire simulation and solid burning together. To achieve real-time performance, GPU is used to solve the Navier-Stokes equations with CUDA programming, also used to visualize the turbulent fire. Experiment results prove our method’s efficiency.
May, 3

GPU-CPU multi-core for real-time signal processing

Modern graphics cards are supported with powerful computational facilities for fast computation of vertex geometry and realistic rendering of 3D graphics. The introduction of programmable pipeline in the graphics processing units (GPU) has enabled configurability. GPU which is available in every computer has a tremendous feat of highly parallel SIMD processing, but its capability is […]
May, 3

Real-time Medical Image Volume Rendering Based on GPU Accelerated Method

By growing power and flexibility of modern GPU, hardware based volume rendering techniques show their great powers in accelerating rendering. In this paper, we propose a 3D texture base algorithm with local phong lighting model. It load medical image series as volume data, then creates 3D texture from the volume data, then setups and renders […]
May, 3

Acceleration of large-scale FDTD simulations on high performance GPU clusters

In this paper,a scalable graphics processing unit (GPU) cluster solution for the acceleration of FDTD for large-scale simulations is proposed. The hardware and software implementations are described. To illustrate the speed performance of the cluster, the simulation results of a cubic resonator with PEC boundaries is presented. A realistic large-scale simulation performed using SEMCAD X […]
May, 3

Exploiting GPU On-chip Shared Memory for Accelerating Schedulability Analysis

Embedded electronic devices like mobile phones and automotive control units must perform under strict timing constraints. As such, schedulability analysis constitutes an important phase of the design cycle of these devices. Unfortunately, schedulability analysis for most realistic task models turn out to be computationally intractable (NP-hard). Naturally, in the recent past, different techniques have been […]
May, 3

GPU based acceleration architecture for image enhancement in spatial domain

In order to reduce the processing time of image enhancement in spatial domain, a GPU (Graphic Processing Unit) based acceleration architecture is proposed and implemented. With structured design method, computing model, data and algorithm resource which are indispensability in GPU computation are encapsulated, and computed directly in high performance with CUDA (Compute Unified Device Architecture). […]
May, 1

Sparse Matrix Formats Evaluation and Optimization on a GPU

The data parallel programming model comes back with massive multicore architectures. The GPU is one of these and offers important possibilities to accelerate linear algebra. However, the irregular structure of sparse matrix operations generates problems with this programming model to obtain efficient performance. This depends on the used format to store values and the matrix […]
May, 1

Implementation of a 3GPP LTE turbo decoder accelerator on GPU

This paper presents a 3GPP LTE compliant turbo decoder accelerator on GPU. The challenge of implementing a turbo decoder is finding an efficient mapping of the decoder algorithm on GPU, e.g. finding a good way to parallelize workload across cores and allocate and use fast on-die memory to improve throughput. In our implementation, we increase […]
May, 1

A local diffusion wavelet approach for scattered data registration based on GPU

In order to register partly overlapped data clouds measured from different view points, a multi-resolution registration method based on local diffusion wavelet features was proposed. Firstly, we detect multi-scale salient points from large number of original data, and a subset of data was extracted within a neighbourhood around each salient point. Secondly, diffusion wavelet decomposition […]
May, 1

Real-Time Rendering Algorithm for Virtual Endoscopy Based on GPU

In this paper, we introduce a new real-time rendering algorithm for virtual endoscopy based on GPU. The algorithm reduces the amount of data collected by the Image Memory without affecting 3-D image display accuracy. And it can be applied to compute any complex ray-generation and rendering clips in the volume rendering, making use of GPU’s […]
May, 1

Parallelized generation of photon texture and real-time rendering on GPU

In the basis of photon texture data generated by parallelized algorithm, we propose the real-time rendering algorithm. This method stores pre-computed results of photon mapping as textures before rendering, and looks for adjacent photons by programming on GPU (graphics processing unit). The algorithm takes full advantage of the computing capacity of GPU to accelerate the […]

* * *

* * *

HGPU group © 2010-2025 hgpu.org

All rights belong to the respective authors

Contact us: