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Posts

May, 12

Towards real-time tomography: Fast reconstruction algorithms and GPU implementation

Synchrotron X-ray tomographic microscopy is a powerful technique which allows fast non-destructive, high resolution, quantitative volumetric investigations on diverse samples. Highly brilliant X-rays delivered by third generation synchrotron facilities coupled with modern detector technology permit routinely acquisition of high resolution tomograms in few minutes, making high throughput experiments a reality and bringing real-time tomography closer. […]
May, 12

GPU-Based Hierarchical Computations for View Independent Visibility

With rapid improvements in the performance and programmability, graphics processing units (GPUs) have fostered considerable interest in substantially reducing the running time of compute intensive problems. The solution to the view-independent mutual point-pair visibility problem (required for inter-reflections in global illumination) can, it would seem, require the capabilities of the GPUs. In this paper, various […]
May, 12

Real Time Simulation of Tissue Cutting Based on GPU and CUDA for Surgical Training

A novel approach to the simulation of soft tissue cutting in a virtual reality endoscopic simulator is presented for applications in surgical training and education. This approach is based on an improved mass-spring model and the use of computational geometry. A virtual spring is introduced to compensate the weakness of the conventional mass-spring model, and […]
May, 12

GPU Acceleration of PROPELLER MRI Using CUDA

PROPELLER technique can effectively cancel motion artifacts in MRI. But its wider application in clinical situation is limited due to considerable reconstruction times. Since most correction operations in PROPELLER reconstruction can be done for each strip respectively, the algorithm is highly parallelizable. This allows us to exploit the data-parallel nature of the GPU fragment processors. […]
May, 12

Efficient GPU-based Construction of Occupancy Girds Using several Laser Range-finders

Building occupancy grids (OGs) in order to model the surrounding environment of a vehicle implies to fusion occupancy information provided by the different embedded sensors in the same grid. The principal difficulty comes from the fact that each can have a different resolution, but also that the resolution of some sensors varies with the location […]
May, 12

Scaling IDS construction based on Non-negative Matrix factorization using GPU computing

Attacks on the computer infrastructures are becoming an increasingly serious problem. Whether it is banking, e-commerce businesses, health care, law enforcement, air transportation, or education, we are all becoming increasingly reliant upon the networked computers. The possibilities and opportunities are limitless; unfortunately, so too are the risks and chances of malicious intrusions. Intrusion detection is […]
May, 12

OpenCL based machine learning labeling of biomedical datasets

In this paper, we propose a two-stage labeling method of large biomedical datasets through a parallel approach in a single GPU. Diagnostic methods, structures volume measurements, and visualization systems are of major importance for surgery planning, intra-operative imaging and image-guided surgery. In all cases, to provide an automatic and interactive method to label or to […]
May, 12

Accelerating QDP++ using GPUs

Graphic Processing Units (GPUs) are getting increasingly important as target architectures in scientific High Performance Computing (HPC). NVIDIA established CUDA as a parallel computing architecture controlling and making use of the compute power of GPUs. CUDA provides sufficient support for C++ language elements to enable the Expression Template (ET) technique in the device memory domain. […]
May, 11

A GPU-based iterated tabu search for solving the quadratic 3-dimensional assignment problem

The quadratic 3-dimensional assignment problem (Q3AP) is an extension of the well-known NP-hard quadratic assignment problem. It has been proved to be one of the most difficult combinatorial optimization problems. Local search (LS) algorithms are a class of heuristics which have been successfully applied to solve such hard optimization problem. These methods handle with a […]
May, 11

Optimized GPU Framework for Speckle Reduction Using Histogram Matching and Region Growing

A GPU framework for ultrasound speckle reduction by region growing based on local statistics extracted from the histogram shape is presented. The required image processing is computationally intensive, involving histogram calculation, region growing, box filtering using different sizes of windows, and more. In this paper, we describe the use of a graphics processing unit for […]
May, 11

Real-Time Simulation and Rendering of 3D Smoke on GPU Programme

Natural scene simulation is always a hot issue in computer graphic. This paper aims at the physically-based simulation of smoke on graphic processing unit (GPU). The subject is on the background of an actual project. The simulation is based on the Stam’s semi-Lagrangian scheme; MacCormack scheme is used to solve the advection item of Navier-Stokes […]
May, 11

Fast GPU implementation of large scale dictionary and sparse representation based vision problems

Recently, Computer Vision problems like Face Recognition and Super-Resolution solved using sparse representation based methods with large dictionaries have shown state-of-the-art results. However such methods are computationally prohibitive for typical CPUs, especially for a large dictionary size. We present fast implementation of these methods by exploiting the massively parallel processing capabilities of a GPU within […]

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