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Posts

Nov, 2

Towards Utilizing GPUs in Information Visualization: A Model and Implementation of Image-Space Operations

Modern programmable GPUs represent a vast potential in terms of performance and visual flexibility for information visualization research, but surprisingly few applications even begin to utilize this potential. In this paper, we conjecture that this may be due to the mismatch between the high-level abstract data types commonly visualized in our field, and the low-level […]
Nov, 2

Discrete Wavelet Transform on Consumer-Level Graphics Hardware

Discrete wavelet transform (DWT) has been heavily studied and developed in various scientific and engineering fields. Its multiresolution and locality nature facilitates applications requiring progressiveness and capturing high-frequency details. However, when dealing with enormous data volume, its performance may drastically reduce. On the other hand, with the recent advances in consumer-level graphics hardware, personal computers […]
Nov, 2

Real-time optical manipulation of micron sized structures using GPU generated holograms

Holographic optical tweezers allow the three dimensional, dynamic, multipoint manipulation of micron sized dielectric objects. Exploiting the massive parallel architecture of modern GPUs we can generate highly optimized holograms at video frame rate allowing the interactive micro-manipulation of complex structures.
Nov, 2

Implementation of a Lattice–Boltzmann method for numerical fluid mechanics using the nVIDIA CUDA technology

The Lattice-Boltzmann method (LBM) is a distribution-function based approach to numerical fluid mechanics. Due to the simple formulation of the underlying algorithm this method is well suited for parallelization and hardware acceleration using general purpose graphical processing units (GPGPU). Within this work LBM has been implemented in a new code with multi-GPU support and physically […]
Nov, 2

Multilevel summation of electrostatic potentials using graphics processing units

Physical and engineering practicalities involved in microprocessor design have resulted in flat performance growth for traditional single-core microprocessors. The urgent need for continuing increases in the performance of scientific applications requires the use of many-core processors and accelerators such as graphics processing units (GPUs). This paper discusses GPU acceleration of the multilevel summation method for […]
Nov, 2

Performance Predictions for General-Purpose Computation on GPUs

Using modern graphics processing units for no-graphics high performance computing is motivated by their enhanced programmability, attractive price/performance ratio and incredible growth in speed. Although the pipeline of a modern graphics processing unit (GPU) permits high throughput and more concurrency, they bring more complexities in analyzing the performance of GPU-based applications. In this paper, we […]
Nov, 2

Fast and accurate protein substructure searching with simulated annealing and GPUs

BACKGROUND: Searching a database of protein structures for matches to a query structure, or occurrences of a structural motif, is an important task in structural biology and bioinformatics. While there are many existing methods for structural similarity searching, faster and more accurate approaches are still required, and few current methods are capable of substructure (motif) […]
Nov, 2

Wait-free programming for general purpose computations on graphics processors

This paper aims at bridging the gap between the lack of synchronization mechanisms in recent graphics processor (GPU) architectures and the need of synchronization mechanisms in parallel applications. Based on the intrinsic features of recent GPU architectures, we construct strong synchronization objects like wait-free and t -resilient read-modify-write objects for a general model of recent […]
Nov, 2

Multi-grain Parallel Processing of Data-Clustering on Programmable Graphics Hardware

This paper presents an effective scheme for clustering a huge data set using a commodity programmable graphics processing unit(GPU). Due to GPUs application-specific architecture, one of the current research issues is how to bind the rendering pipeline with the data-clustering process. By taking advantage of GPUs parallel processing capability, our implementation scheme is devised to […]
Nov, 2

A first look at integrated GPUs for green high-performance computing

The graphics processing unit (GPU) has evolved from a single-purpose graphics accelerator to a tool that can greatly accelerate the performance of high-performance computing (HPC) applications. Previous studies have shown that discrete GPUs, while energy efficient for compute-intensive scientific applications, consume very high power. In fact, a compute-capable discrete GPU can draw more than 200 […]
Nov, 2

Algorithmic performance studies on graphics processing units

We report on our experience with integrating and using graphics processing units (GPUs) as fast parallel floating-point co-processors to accelerate two fundamental computational scientific kernels on the GPU: sparse direct factorization and nonlinear interior-point optimization. Since a full re-implementation of these complex kernels is typically not feasible, we identify the matrix-matrix multiplication as a first […]
Nov, 2

On sorting and load balancing on GPUs

In this paper we take a look at GPU-Quicksort, an efficient Quicksort algorithm suitable for the highly parallel multi-core graphics processors. Quicksort had previously been considered an inefficient sorting solution for graphics processors, but GPU-Quicksort often performs better than the fastest known sorting implementations for graphics processors, such as radix and bitonic sort. Quicksort can […]
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