4840

Posts

Jul, 14

Video Coding on Multicore Graphics Processors

In this article, we investigate using multi-core graphics processing units (GPUs) for video encoding and decoding. After an overview of video coding and GPUs, we review some previous work on structuring video coding modules so that the massive parallel processing capability of GPUs can be harnessed. We also review previous work on partitioning the video […]
Jul, 14

Accelerating the Nonequispaced Fast Fourier Transform on Commodity Graphics Hardware

We present a fast parallel algorithm to compute the nonequispaced fast Fourier transform on commodity graphics hardware (the GPU). We focus particularly on a novel implementation of the convolution step in the transform as it was previously its most time consuming part. We describe the performance for two common sample distributions in medical imaging (radial […]
Jul, 14

Real-Time Depth-of-Field Rendering Using Anisotropically Filtered Mipmap Interpolation

This article presents a real-time GPU-based post-filtering method for rendering acceptable depth-of-field effects suited for virtual reality. Blurring is achieved by nonlinearly interpolating mipmap images generated from a pinhole image. Major artifacts common in the post-filtering techniques such as bilinear magnification artifact, intensity leakage, and blurring discontinuity are practically eliminated via magnification with a circular […]
Jul, 14

Large-scale transient stability simulation on graphics processing units

Graphics processing units (GPUs) have recently attracted a lot of interest in several fields struggling with massively large computation tasks. The application of a GPU for fast and accurate transient stability simulation of the large-scale power systems is presented in this paper. The computationally intensive parts of the simulation were offloaded to the GPU to […]
Jul, 14

Data-Parallel Octrees for Surface Reconstruction

We present the first parallel surface reconstruction algorithm that runs entirely on the GPU. Like existing implicit surface reconstruction methods, our algorithm first builds an octree for the given set of oriented points, then computes an implicit function over the space of the octree, and finally extracts an isosurface as a watertight triangle mesh. A […]
Jul, 14

Obtaining a 35x Speedup in 2D Phase Unwrapping Using Commodity Graphics Processors

Graphics processing units (GPUs) are a powerful tool for numerical computation. The GPU architecture and computational model are uniquely designed for high-resolution high-speed grid-based calculations. This capability can be utilized to accelerate certain classes of compute-intensive radar signal processing algorithms. Characteristics of a problem well-suited for computation on a GPU include high levels of data […]
Jul, 14

Impact of the channel count on the nonlinear tolerance in coherently-detected POLMUX-QPSK modulation

GPU-based transmission simulations with different channel counts (1~81) are used to determine the minimum required channel number for correctly simulating fiber nonlinearities that impact 40G/100G CP-QPSK signals in dispersion un-compensated transmission systems.
Jul, 14

A novel stereo camera based collision warning system for automotive applications

In collision warning systems for automotive applications the response time of a system is very important, since a precise response is useless if it comes too late. In this paper a fast collision warning system is presented, which uses a stereo camera as a sensor. The used algorithms allow a fast response of the system […]
Jul, 12

Accelerating the Nussinov RNA folding algorithm with CUDA/GPU

Graphics processing units (GPU) on commodity video cards have evolved into powerful computational devices. The RNA secondary structure arises from the primary structure and a backbone of canonical, Watson-Crick base pairings (A-U, C-G), and to a lesser extent, the G-U pairing. Early computational work by Nussinov formulated the problem of RNA secondary structure prediction as […]
Jul, 12

Harnessing the power of idle GPUs for acceleration of biological sequence alignment

This paper presents a parallel system capable of accelerating biological sequence alignment on the graphics processing unit (GPU) grid. The GPU grid in this paper is a desktop grid system that utilizes idle GPUs and CPUs in the office and home. Our parallel implementation employs a master-worker paradigm to accelerate Liu’s OpenGL-based algorithm that runs […]
Jul, 12

Design and performance evaluation of a digital wideband receiver on a hybrid computing platform

Design and implementation of a modern radar receiver that is capable of rapidly searching a large frequency range with maximum sensitivity in real time presents a challenge. Such a receiver not only has stringent operational requirements like high instantaneous dynamic range (IDR), multiple signal detection capability, wider bandwidth and also high frequency resolution. Currently, operating […]
Jul, 12

GPU-based acoustic feature extraction for electronic media processing

Multicore architectures are frequently utilized if very high computation power is required. At the same time current multicore graphic processing units (GPUs), designed for parallel data processing, have become applicable for general purpose computation. Thus, in current research projects the usage of GPUs is examined for a variety of applications. Thereby, GPUs are attractive for […]

* * *

* * *

HGPU group © 2010-2024 hgpu.org

All rights belong to the respective authors

Contact us: