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November 16, 2013 by
hgpuLiordino dos S. Rocha Neto, Filipe Deo Guimaraes, Antonio L. Apolinario Jr., Vinicius M. Mello
Tags: 3D Graphics and Realism, Computer science, CUDA, Fluid simulation, Games, GLSL, nVidia, nVidia GeForce GTX 680, OpenGL, Rendering, Visualization
November 14, 2013 by
hgpuAlexey Boreskov, Evgeniy Shikin
Tags: 3D Graphics and Realism, Algorithms, Book, Computer science, CUDA, Games, nVidia, OpenCL, OpenGL, Overview, Real-time graphics, Rendering, Tessellation, Tutorial
Yu Su, Ding Ye, Jingling Xue
Masatomo Inui, Nobuyuki Umezu, Yuuki Shinozuka
Peter Mileff, Judit Dudra
Marzia Rivi, Claudio Gheller, Mel Krokos, Klaus Dolag, Martin Reinecke
September 9, 2013 by
hgpu