11275
Lorenzo Rovigatti, Petr Sulc, Istvan Z. Reguly, Flavio Romano
We test the performances of two different approaches to the computation of forces for molecular dynamics simulations on Graphics Processing Units. A "vertex-based" approach, where a computing thread is started per particle, is compared to a newly proposed "edge-based" approach, where a thread is started per each potentially non-zero interaction. We find that the former […]
You-Liang Zhu, Hong Liu, Zhan-Wei Li, Hu-Jun Qian, Giuseppe Milano, Zhong-Yuan Lu
A new molecular simulation toolkit composed of some lately developed force fields and specified models is presented to study the self-assembly, phase transition, and other properties of polymeric systems at mesoscopic scale by utilizing the computational power of GPUs. In addition, the hierarchical self-assembly of soft anisotropic particles and the problems related to polymerization can […]
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F. Balboa Usabiaga, R. Delgado-Buscalioni
We present a generalization of the inertial coupling (IC) [Usabiaga et al. J. Comp. Phys. 2013] which permits the resolution of radiation forces on small particles with arbitrary acoustic contrast factor. The IC method is based on a Eulerian-Lagrangian approach: particles move in continuum space while the fluid equations are solved in a regular mesh […]
F. Balboa Usabiaga, R. Delgado-Buscalioni, B. E. Griffith, A. Donev
We develop an inertial coupling method for modeling the dynamics of point-like "blob" particles immersed in an incompressible fluid, generalizing previous work for compressible fluids [F. Balboa Usabiaga, I. Pagonabarraga, and R. Delgado-Buscalioni, J. Comp. Phys., 235:701-722, 2013]. The coupling consistently includes excess (positive or negative) inertia of the particles relative to the displaced fluid, […]
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Giovanni Cerchiari, Fabrizio Croccolo, Frederic Cardinaux, Frank Scheffold
We present an implementation of the analysis of dynamic near field scattering (NFS) data using a graphics processing unit (GPU). We introduce an optimized data management scheme thereby limiting the number of operations required. Overall, we reduce the processing time from hours to minutes, for typical experimental conditions. Previously the limiting step in such experiments, […]
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Kris T. Delaney, Glenn H. Fredrickson
We report the first CUDA graphics-processing-unit (GPU) implementation of the polymer field-theoretic simulation framework for determining fully fluctuating expectation values of equilibrium properties for periodic and select aperiodic polymer systems. Our implementation is suitable both for self-consistent field theory (mean-field) solutions of the field equations, and for fully fluctuating simulations using the complex Langevin approach. […]
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Nguyen Nguyen, Eric Jankowski, Sharon C. Glotzer
Swarms of self-propelled particles exhibit complex behavior that can arise from simple models, with large changes in swarm behavior resulting from small changes in model parameters. We investigate the steady-state swarms formed by self-propelled Morse particles in three dimensions using molecular dynamics simulations optimized for GPUs. We find a variety of swarms of different overall […]
Takashi Uneyama
We propose a single chain slip-spring model, which is based on the slip-spring model by Likhtman [A. E. Likhtman, Macromolecules, 38, 6128 (2005)], for fast rheology simulations of entangled polymers on a GPU. We modify the original slip-spring model slightly for efficient calculations on a GPU. Our model is designed to satisfy the detailed balance […]
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Daniel Reith, Andrey Milchev, Peter Virnau, Kurt Binder
A comparative simulation study of polymer brushes formed by grafting at a planar surface either flexible linear polymers (chain length $N_L$) or (non-catenated) ring polymers (chain length $N_R=2 N_L$) is presented. Two distinct off-lattice models are studied, one by Monte Carlo methods, the other by Molecular Dynamics, using a fast implementation on graphics processing units […]
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Peter H. Colberg, Felix Hofling
Modern graphics processing units (GPUs) provide impressive computing resources, which can be accessed conveniently through the CUDA programming interface. We describe how GPUs can be used to considerably speed up molecular dynamics (MD) simulations for system sizes ranging up to about 1 million particles. Particular emphasis is put on the numerical long-time stability in terms […]
A. Zhmurov, R. I. Dima, Y. Kholodov, V. Barsegov
Due to the very long timescales involved (us-s), theoretical modeling of fundamental biological processes including folding, misfolding, and mechanical unraveling of biomolecules, under physiologically relevant conditions, is challenging even for distributed computing systems. Graphics Processing Units (GPUs) are emerging as an alternative programming platform to the more traditional CPUs as they provide high raw computational […]
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Victor Putz, Jorn Dunkel, Julia M. Yeomans
We describe and analyze CUDA simulations of hydrodynamic interactions in active dumbbell suspensions. GPU-based parallel computing enables us not only to study the time-resolved collective dynamics of up to a several hundred active dumbbell swimmers but also to test the accuracy of effective time-averaged models. Our numerical results suggest that the stroke-averaged model yields a […]
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