Ursula Iturraran-Viveros, Miguel Molero-Armenta
Juan Jose Fumero, Toomas Remmelg, Michel Steuwer, Christophe Dubach
Shunsuke Tatsumi, Masanori Hariyama, Mamoru Miura, Koichi Ito, Takafumi Aoki
David Pellerin, Dougal Ballantyne, Adam Boeglin
Wolfgang Engel (editor)
Tags: 3D Graphics and Realism, Book, Computer science, CUDA, DirectCompute, DirectX, Games, nVidia, OpenCL, OpenGL, Rendering, Visualization