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Jakub Kurzak, Rajib Nath, Peng Du, Jack Dongarra
Jon Nielsen, Truls Mosegaard
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Jeroen Bedorf, Evghenii Gaburov, Simon Portegies Zwart
Shinpei Kato, Karthik Lakshmanan, Aman Kumar, Mihir Kelkar, Yutaka Ishikawa, Ragunathan (Raj) Rajkumar
M. Torquati, M. Vanneschi, M. Amini, S. Guelton, R. Keryell, V. Lanore, F.-X. Pasquier, M. Barreteau, R. Barrere, T. Petrisor, E. Lenormand, C. Cantini, F. De Stefani
Ola Olsson, Ulf Assarsson
Ian McEwan, David Sheets, Stefan Gustavson, Mark Richardson
Tags: 3D Graphics and Realism, ATI, ATI Radeon HD 3650, ATI Radeon HD 4850, ATI Radeon HD 5870, Computer science, GLSL, nVidia, nVidia GeForce 7600 GS, nVidia GeForce GTX 260, nVidia GeForce GTX 480, nVidia GeForce GTX 580, OpenGL, Package
Yutaka Uejima, Ryo Maezono
Asmaa Hosni, Christoph Rhemann, Michael Bleyer, Margrit Gelautz