Wolfgang Engel (editor)
Tags: 3D Graphics and Realism, Book, Computer science, CUDA, DirectCompute, DirectX, Games, nVidia, OpenCL, OpenGL, Rendering, Visualization
Jeremie Papon, Markus Schoeler
Nicolas Tessore, Fabio Bellagamba, R. Benton Metcalf
Yutong Qin, Jianbiao Lin, Xiang Huang