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Posts

Jul, 20

Image selection for improved Multi-View Stereo

The Middlebury multi-view stereo evaluation clearly shows that the quality and speed of most multi-view stereo algorithms depends significantly on the number and selection of input images. In general, not all input images contribute equally to the quality of the output model, since several images may often contain similar and hence overly redundant visual information. […]
Jul, 20

Visualization in the Einstein Year 2005: a case study on explanatory and illustrative visualization of relativity and astrophysics

In this application paper, we report on over fifteen years of experience with relativistic and astrophysical visualization, which has been culminating in a substantial engagement for visualization in the Einstein Year 2005 – the 100th anniversary of Einstein’s publications on special relativity, the photoelectric effect, and Brownian motion. This paper focuses on explanatory and illustrative […]
Jul, 20

Enhancing Depth-Perception with Flexible Volumetric Halos

Volumetric data commonly has high depth complexity which makes it difficult to judge spatial relationships accurately. There are many different ways to enhance depth perception, such as shading, contours, and shadows. Artists and illustrators frequently employ halos for this purpose. In this technique, regions surrounding the edges of certain structures are darkened or brightened which […]
Jul, 20

Hybrid Visualization for White Matter Tracts using Triangle Strips and Point Sprites

Diffusion tensor imaging is of high value in neurosurgery, providing information about the location of white matter tracts in the human brain. For their reconstruction, streamline techniques commonly referred to as fiber tracking model the underlying fiber structures and have therefore gained interest. To meet the requirements of surgical planning and to overcome the visual […]
Jul, 20

Stencil shadow volumes for complex and deformable objects

We present a real-time shadow method based on the shadow volume that exploits capabilities of the modern graphics cards. The algorithm is primarily created for casting shadows of highly concave complex objects such as trees. For those objects, silhouette calculation that is usually preformed by other shadow volume algorithms is complicated and poorly justified. Instead […]
Jul, 20

Image spatial diffusion on GPUs

Image spatial diffusion targets on blurring small discontinuities while sharpening distinct edges. We propose two GPU-based methods to efficient generate content-aware spatial diffused images. In the first method, we apply an enhanced bilateral filter on the input image. Our filter adopts a spatial weight kernel in the form of an inverted Gaussian. This inverted-Gaussian-spatial bilateral […]
Jul, 20

Low-overhead diskless checkpoint for hybrid computing systems

As the size of new supercomputers scales to tens of thousands of sockets, the mean time between failures (MTBF) is decreasing to just several hours and long executions need some kind of fault tolerance method to survive failures. CheckpointRestart is a popular technique used for this purpose; but writing the state of a big scientific […]
Jul, 20

Real-Time Global Illumination for VR Applications

Real-time global illumination in VR systems enhances scene realism by incorporating soft shadows, reflections of objects in the scene, and color bleeding. The virtual light field (VLF) method enables real-time global illumination rendering in VR. The VLF has been integrated with the extreme VR system for real-time GPU-based rendering in a cave automatic virtual environment.
Jul, 20

Cue-independent extending inverse kinematics for robust pose estimation in 3D point clouds

While monocular gesture recognition slowly reaches maturity, the inclusion of 3D gestures remains a challenge. In order to enable robust and versatile depth-enabled gestures, a depth-image based tracking approach is developed. Using a model-based annealing particle filter approach, the pose of a single subject is retrieved and tracked over longer image and motion sequences. Other […]
Jul, 19

Evolutionary Quantum Logic Synthesis of Boolean Reversible Logic Circuits Embedded in Ternary Quantum Space using Heuristics

It has been experimentally proven that realizing universal quantum gates using higher-radices logic is practically and technologically possible. We developed a Parallel Genetic Algorithm that synthesizes Boolean reversible circuits realized with a variety of quantum gates on qudits with various radices. In order to allow synthesizing circuits of medium sizes in the higher radix quantum […]
Jul, 19

GPU-based fast Monte Carlo simulation for radiotherapy dose calculation

Monte Carlo (MC) simulation is commonly considered to be the most accurate dose calculation method in radiotherapy. However, its efficiency still requires improvement for many routine clinical applications. In this paper, we present our recent progress towards the development a GPU-based MC dose calculation package, gDPM v2.0. It utilizes the parallel computation ability of a […]
Jul, 19

Massively parallelized replica-exchange simulations of polymers on GPUs

We discuss the advantages of parallelization by multithreading on graphics processing units (GPUs) for parallel tempering Monte Carlo computer simulations of an exemplified bead-spring model for homopolymers. Since the sampling of a large ensemble of conformations is a prerequisite for the precise estimation of statistical quantities such as typical indicators for conformational transitions like the […]

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