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Posts

Jun, 25

Accelerating Regular LDPC Code Decoders on GPUs

Modern active and passive satellite and airborne sensors with higher temporal, spectral and spatial resolutions for Earth remote sensing result in a significant increase in data volume. This poses a challenge for data transmission over error-prone wireless links to a ground receiving station. Low-density parity-check (LDPC) codes have been adopted in modern communication systems for […]
Jun, 25

High-speed parallel wavelet algorithm based on CUDA and its application in three-dimensional surface texture analysis

A new efficient parallel wavelet algorithm was presented in order to speed up wavelet transform in three-dimensional surface texture analysis. It is based NVIDIA’s CUDA (Compute Unified Device Architecture), a new general purpose parallel programming model and instruction set architecture that leverage computational problems on GPU more efficient than CPU. Compared with CPU, GPU has […]
Jun, 25

A two-level simulator for spaceborne SAR

A novel two-level simulator for spaceborne Synthetic Aperture Radar (SAR) is presented in this paper, and this simulator consists of two different simulation levels: the raw signal level and the image level and the implementations are discussed in detail. For the raw signal level, a new model with higher computation efficiency based on Graphic Processor […]
Jun, 25

Real-time 3D reconstruction for mobile robot using catadioptric cameras

This paper presents a 3-second 3D reconstruction algorithm able to process a dense geometric approximation of the surrounding environment. Image acquisition is done by a stereoscopic panoramic system with two color catadioptric cameras mounted on a mobile robot. An algorithm running on a Graphical Processing Unit (GPU) processes the 3D reconstruction in real-time. As the […]
Jun, 24

Optimized GPU Framework for Ultrasound Strain Imaging

A GPU framework for ultrasound strain image based on the motion tracking with phase zero method and strain estimation by least squares method is presented. The required signal processing is computationally intensive, involving cross correlation, box filter, and sum of squares, etc. In this paper, we describe the use of a graphics processing unit for […]
Jun, 24

GPU-accelerated synthesis of echo generators

We deal with an approach to the design of array based, 2D echo generators. The radiating elements are located on non-uniform grids and the Quiet Zone (QZ) design specifications are enforced at non uniformly spaced sampling locations. The radiating element positions and QZ design specification matching points are determined by a singular values optimization process. […]
Jun, 24

A GPU-Based 3D Image Synthesizing Method for Real-Time Multiview Autostereoscopic Displays

Multiview autostereoscopic systems display three-dimensional (3D) images interleaved from parallax images to provide adequate viewing zones for viewers. A 3D image synthesizing method based on parallel processing with Graphic Processing Unit (GPU) is proposed to accelerate the image synthesizing for real-time autostereoscopic displays. The GPU-based 3D image synthesizing method is implemented with Direct3D Application Programming […]
Jun, 24

Fast cell detection in high-throughput imagery using GPU-accelerated machine learning

High-throughput microscopy allows fast imaging of large tissue samples, producing an unprecedented amount of sub-cellular information. The size and complexity of these data sets often out-scale current reconstruction algorithms. Overcoming this computational bottleneck requires extensive parallel processing and scalable algorithms. As high-throughput imaging techniques move into main stream research, processing must also be inexpensive and […]
Jun, 24

Accelerating Smith-Waterman on Heterogeneous CPU-GPU Systems

This paper describes the approach and the speedup obtained in performing Smith-Waterman database searches on heterogeneous platforms comprising of multi core CPU and multi GPU systems. Most of the advanced and optimized Smith-Waterman algorithm versions have demonstrated remarkable speedup over NCBI BLAST versions, viz., SWPS3 based on x86 SSE2 instructions and CUDASW++ v2.0 CUDA implementation […]
Jun, 24

Optimization of a GPU Implementation of Multi-Dimensional RF Pulse Design Algorithm

Modern graphics processing units work efficiently in the RF Pulse Design for MR image reconstruction, which could make the reconstruction of images quicker with higher signal to noise ratio (SNR) and higher resolution. This paper introduces using GPU techniques, such as multithreads, sharedMem, coalesce, and constMem to optimize the performance of the conjugate gradient least […]
Jun, 24

Implementation of a Soft Morphological Filter Based on GPU Framework

An approach to execute an improved soft morphological filter (ISMF) on Graphic Processing Unit (GPU) is present in this paper. ISMF regarded as the extension of the standard morphological operators performs well in removal of Salt-and-pepper noise and Gaussian noise simultaneously. Since a great number of data comparison and transmission, it will take a long […]
Jun, 24

An algorithm for efficient computation of spatial impulse response on the GPU with application in ultrasound simulation

Computation of the spatial impulse response (SIR) is a time-consuming but fundamental step in the computation of the linear ultrasonic fields in homogeneous media and the scattering fields in the presence of non-homogeneity. In this paper, we present a new algorithm for the computation of the SIR which is suitable for parallelization on massively multiprocessing […]

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