Posts
Jun, 19
The Application of CUDA Architecture in Facial Expression Recognition
This work studies the general method of modern graphics processing unit (GPU) calculating and uses compute unified device architecture (CUDA) to present an implementation of facial expression recognition. We calculate the Gromov-Hausdorff distance between faces, and this measures how far each pair of faces are from being isometric. Finally, The results showed the feasibility of […]
Jun, 19
Efficient LBM Visual Simulation on Face-Centered Cubic Lattices
The Lattice Boltzmann method (LBM) for visual simulation of fluid flow generally employs cubic Cartesian (CC) lattices such as the D3Q13 and D3Q19 lattices for the particle transport. However, the CC lattices lead to suboptimal representation of the simulation space. We introduce the face-centered cubic (FCC) lattice, fD3Q13, for LBM simulations. Compared to the CC […]
Jun, 19
Visual system design for excavator simulator with deformable terrain
The visual system of an excavator simulator has been developed in this paper for training human operators and evaluating control strategies for heavy-duty hydraulic machines. In such a system, the operator controls a virtual excavator by means of a joystick while experiencing realistic operating feelings through force feedback, graphical displays, and sound effects in virtual […]
Jun, 19
Fast Query for Exemplar-Based Image Completion
In this paper, we present a fast algorithm for filling unknown regions in an image using the strategy of exemplar-matching. Unlike the original exemplar-based method using exhaustive search, we decompose exemplars into the frequency coefficients and select fewer coefficients which are the most significant to evaluate the matching score. We have also developed a local […]
Jun, 19
Fast imaging by a single-slice-detector helical CT
In order to accelerate imaging process and lower overall system cost, many practical CT systems use single slice detectors and big-pitch helical scanning, especially in next generation Baggage Scanning system. In this paper, we present a reconstruction strategy for this kind of systems. We researched on the imaging qualities resulting from different scanning parameters, especially […]
Jun, 19
Visualization of Fibrous and Thread-like Data
Thread-like structures are becoming more common in modern volumetric data sets as our ability to image vascular and neural tissue at higher resolutions improves. The thread-like structures of neurons and micro-vessels pose a unique problem in visualization since they tend to be densely packed in small volumes of tissue. This makes it difficult for an […]
Jun, 19
Visualisation of Physical Lung Simulation: an Interactive Application to Assist Physicians
Radiation therapy of cancer necessitates accurate tumour targeting. Unfortunately, during the treatment the tumour and the related organs can undergo large displacement and deformation. Physicians need an estimation of these movements, for an adapted therapy. In this paper, we propose a methodology to provide physicians with reconstructed 4D (3D+time) CT scans, considered as essential data. […]
Jun, 19
Design of a fully programmable shader processor for low power mobile devices
In this paper, we propose a novel architecture of a general graphics shader processor without a dedicated hardware. Recently, mobile devices require the high performance graphics processor as well as the small size and low power. The proposed shader processor is a GP-GPU (General-Purpose computing on Graphics Processing Units) to execute the whole OpenGL ES […]
Jun, 19
CST: Constructive Solid Trimming for Rendering BReps and CSG
To eliminate the need to evaluate the intersection curves in explicit representations of surface cutouts or of trimmed faces in BReps of CSG solids, we advocate using constructive solid trimming (CST). A CST face is the intersection of a surface with a Blist representation of a trimming CSG volume. We propose a new GPU-based CSG […]
Jun, 18
ClearView: An Interactive Context Preserving Hotspot Visualization Technique
Volume rendered imagery often includes a barrage of 3D information like shape, appearance and topology of complex structures, and it thus quickly overwhelms the user. In particular, when focusing on a specific region a user cannot observe the relationship between various structures unless he has a mental picture of the entire data. In this paper […]
Jun, 18
A Novel Computing-Enhanced Cloud Storage Model Supporting Combined Service Aware
Cloud storage has been increasing in popularity recently due to its ability to deliver virtualized storage on demand over a network. As the amount of digital resources continues to grow at an astounding rate, more and more intelligent devices (such as GPU) are embedded as computing units to enhance the performance of storage system. How […]
Jun, 18
Legolizer: A Real-Time System for Modeling and Rendering LEGO Representations of Boundary Models
In this work we propose a method for converting triangular meshes into LEGO bricks through a voxel representation of boundary meshes. We present a novel voxelization approach that uses points sampled from a surface model to define which cubes (voxels) and their associated colors will compose the model. All steps of the algorithm were implemented […]