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Posts

Jun, 18

Binary Segmentation of Video Sequences in Real Time

We present a method for foreground-background video segmentation in real-time that may be used in applications as, for instance, Background Substitution, Analysis of Surveillance Cameras, Highway Cars Detection and so on. Our approach implements a probabilistic segmentation based on the binary Quadratic Markov Measure Fields models (QMMFs). That framework regularizes the likelihood of each pixel […]
Jun, 18

Processing of synthetic Aperture Radar data with GPGPU

Synthetic aperture radar processing is a complex task that involves advanced signal processing techniques and intense computational effort. While the first issue has now reached a mature stage, the question of how to produce accurately focused images in real-time, without mainframe facilities, is still under debate. The recent introduction of general-purpose graphic processing units seems […]
Jun, 18

Direct Volume Editing

In this work we present basic methodology for interactive volume editing on GPUs, and we demonstrate the use of these methods to achieve a number of different effects. We present fast techniques to modify the appearance and structure of volumetric scalar fields given on Cartesian grids. Similar to 2D circular brushes as used in surface […]
Jun, 18

Coming Soon: Research in a Cloud

Graphic processing units (GPU) provide an impressive amount of computer power at an unprecedented low cost. The authors describe the main features of HOOMD (highly optimized object oriented molecular dynamics), a software package that makes molecular dynamics simulations on GPUs available to general users. Also, a news sidebar by Joshua A. Anderson and Alex Travesset […]
Jun, 18

CUDA-Based Jacobi’s Iterative Method

Solving linear equations is a common problem in the fields of science and engineering. Accelerating its solving process is of great significance. Modern GPUs are high performance many-core processors fit for large scale parallel computing. They provide us a novel way for accelerating the solving process. A GPU based parallel Jacobi’s iterative solver for dense […]
Jun, 18

Environment Lighting for Point Sampled Geometry

Point sampled geometry has recently gained significant interest due to the tremendous advances in the technology of 3D scanning and the representational simplicity afforded by avoiding any need for explicit connectivity information. Their use in creating highquality rendered images is however still limited. Till date, most renderings of point sampled surfaces use the Phong illumination […]
Jun, 18

Interactive Visualization of Molecular Surface Dynamics

Molecular dynamics simulations of proteins play a growing role in various fields such as pharmaceutical, biochemical and medical research. Accordingly, the need for high quality visualization of these protein systems raises. Highly interactive visualization techniques are especially needed for the analysis of time-dependent molecular simulations. Beside various other molecular representations the surface representations are of […]
Jun, 17

Parallelization and characterization of GARCH option pricing on GPUs

Option pricing is an important problem in computational finance due to the fast-growing market and increasing complexity of options. For option pricing, a model is required to describe the price process of the underlying asset. The GARCH model is one of the prominent option pricing models since it can model stochastic volatility of the underlying […]
Jun, 17

A System for Capturing, Rendering and Multiplexing Images on Multi-view Autostereoscopic Display

Current trends in digital display technology show a marked interest towards 3D displays, which allow three dimensional images to be conveyed to viewers. Among various 3D display techniques, auto stereoscopic display appears to be promising due to the use of optical trickery at the display, allowing glass-free viewing. However, the cost of generating and transmitting […]
Jun, 17

The Possibility of Fast Large-Scale Numerical Simulation Implemented with Graphics Processing Units

The main purpose of this paper is to demonstrate how we make use of the powerful graphics processor, NVIDIA GTX280, in numerical simulation with the support of double precision floating number. Apply the finite volume method in simulating the Euler equation, two well-known examples for travelling shock waves were examined in high resolution. We had […]
Jun, 17

A real-time subsurface scattering rendering method for dynamic objects

The paper proposes a real-time subsurface scattering rendering method for dynamic objects. Subsurface scattering owned by translucent objects is a complex optical phenomenon. Since the complexity of the property description of translucent materials and their interaction with light, the pre-computing methods are usually used to render subsurface scattering of translucent objects, but these approaches either […]
Jun, 17

Architecture of the real-time target detection processing in an airborne hyperspectral demonstrator system

An airborne demonstrator for real-time hyperspectral target detection has been developed at FFI. The real-time image processing is challenging, not only due to the computational complexity of the algorithms, but also due to the sustained high data rate. A software framework has been designed in C++ to handle large data flows in a nonlinear pipeline […]

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