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Posts

Apr, 11

Simulation of bevel gear cutting with GPGPUs-performance and productivity

The desire for general purpose computation on graphics processing units caused the advance of new programming paradigms, e.g. OpenCL C/C++, CUDA C or the PGI Accelerator Model. In this paper, we apply these programming approaches to the software KegelSpan for simulating bevel gear cutting. This engineering application simulates an important manufacturing process in the automotive […]
Apr, 11

4th Workshop at ISCA’11 Emerging Applications and Many-core Architectures, EAMA

The goal of the workshop is to bring together application domain experts and computer architects to discuss emerging applications as well as their implications on current- and next-generation many-core architectures. The workshop focuses on the following two areas: Emerging application domains such as recognition/mining/synthesis (RMS), medical imaging, bioinformatics, visual computing, Web3D, datacenter workloads, business analytics, […]
Apr, 11

First ADBIS workshop on GPUs In Databases, GID 2011

The GPUs in Databases workshop is devoted to sharing the knowledge related to applying GPUs in Database environments and to discuss possible future development of this application domain.List of topics of the GID workshop includes (but is not limited to): 1. Data compression on GPUs * lossless/lossy compression and decompression * real time compression and […]
Apr, 10

GPU Accelerated Adams-Bashforth Multirate Discontinuous Galerkin FEM Simulation of High-Frequency Electromagnetic Fields

A multirate Adams-Bashforth (AB) scheme for simulation of electromagnetic wave propagation using the discontinuous Galerkin finite element method (DG-FEM) is presented. The algorithm is adapted such that single-instruction multiple-thread (SIMT) characteristic for the implementation on a graphics processing unit (GPU) is preserved. A domain decomposition strategy respecting the multirate classification for computation on multiple GPUs […]
Apr, 10

GPU acceleration of the dynamics routine in the HIRLAM weather forecast model

Programmable graphics processing units (GPUs) nowadays offer very high performance computing power at relatively low hardware cost and power consumption. In this paper, we present the implementation of the dynamics routine of the HIRLAM weather forecast model on the NVIDIA GeForce 9800 GX2 GPU card using the Compute Unified Device Architecture (CUDA) as parallel programming […]
Apr, 10

Power-Efficient Work Distribution Method for CPU-GPU Heterogeneous System

As the system scales up continuously, the problem of power consumption for high performance computing (HPC) system becomes more severe. Heterogeneous system integrating two or more kinds of processors, could be better adapted to heterogeneity in applications and provide much higher energy efficiency in theory. Many studies have shown heterogeneous system is preferable on energy […]
Apr, 10

Real-time stereo matching: A cross-based local approach

We propose an area-based local stereo matching algorithm that yields accurate disparity estimates, while achieving the real-time speed completely on the graphics processing unit (GPU). For a local stereo method, the key challenge is to decide an appropriate support window for the pixel under consideration. Our stereo method starts with computing an upright local cross […]
Apr, 10

Accelerating global sequence alignment using CUDA compatible multi-core GPU

The Graphical Processing Unit (GPU) has become a competitive general purpose computational hardware platform in the last few years. Recent improvements in GPUs highly parallel programming capabilities such as Compute Unified Device Architecture(CUDA) has lead to a variety of complex applications with tremendous performance improvements. Genetic Sequence alignment is considered to be one of the […]
Apr, 10

A Real-Time Soft Shadow Rendering Algorithm by Occluder-Discretization

This paper presents a real-time soft shadow rendering algorithm based on the shadow-mapping technique. The key idea of this algorithm is to use only a single shadow map for a flat extended light source. The algorithm also uses the single shadow map to discretize the occluders to many flat patches which are parallel with the […]
Apr, 10

A Parallel Algorithm for Dot Product over Word-Size Finite Field Using Floating-Point Arithmetic

Recently, parallel computation has become necessary to take full advantage of the gains allowed by Moore’s law. Many scientific and engineering applications exhibit data parallelism but might not make full use of it. Some ubiquitous operations such that the dot product can easily be parallelized and then make good use of available hardware, like multi-core […]
Apr, 10

Fast seismic modeling and Reverse Time Migration on a GPU cluster

We have designed a fast parallel simulator that solves the acoustic wave equation on a GPU cluster. Solving the acoustic wave equation in an oil exploration industrial context aims at speeding up seismic modeling and Reverse Time Migration. We consider a finite difference approach on a regular mesh, in both 2D and 3D cases. The […]
Apr, 10

FFT Implementation on a Streaming Architecture

Fast Fourier Transform (FFT) is a useful tool for applications requiring signal analysis and processing. However, its high computational cost requires efficient implementations, specially if real time applications are used, where response time is a decisive factor. Thus, the computational cost and wide application range that requires FFT transforms has motivated the research of efficient […]

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