Erhan Okuyan
Direct volume rendering is widely used in many applications where the inside of a transparent or a partially transparent material should be visualized. We have explored several aspects of the problem. First, we proposed a view-dependent selective refinement scheme in order to reduce the high computational requirements without affecting the image quality significantly. Then, we […]
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An WenShan, Wang Bin, Paul Jean-Claude, Sun JiaGuang
Particle systems are important building block for simulating vivid and detail-rich effects in virtual world. One of the most difficult aspects of particle systems has been detecting collisions between particlesand mesh surface. Due to the huge computation, a variety of proxy-based approaches have been proposed recently to perform visually correct simulation. However, all either limit […]
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Ronald Duarte, Resit Sendag
A recently proposed approach, called seam carving, has been widely used for content-aware resizing of images and videos with little to no perceptible distortion. Unfortunately, for high-resolution videos and large images it is not computationally feasible to do the resizing in real-time using small-scale CPU systems. In this paper, we exploit highly parallel computational capabilities […]
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Denizhan Gucer, Halil Bulent Ozguc
This paper presents an approach for modelling and simulation of a flowing snow avalanche, which is formed of dry and liquefied snow that slides down a slope, by using molecular dynamics and discrete element method. A particle system is utilized as a base method for the simulation and marching cubes with real-time shaders are employed […]
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Jian Cao, Jie Liang, Xiao-fang Xie, Xun-qiang Hu
Wide baseline matching is the state of the art for object recognition and image registration problems in computer vision. Robust feature descriptors can give vast improvements in the quality and speed of subsequent steps, but intensive computation is still required. With the release of general purpose parallel computing interfaces, opportunities for increases in performance arise. […]
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Martin Simonsen, Mikael H. Christensen, Rene Thomsen, Christian N. S. Pedersen
The objective in molecular docking is to determine the best binding mode of two molecules in silico. A common application of molecular docking is in drug discovery where a large number of ligands are docked into a protein to identify potential drug candidates. This is a computationally intensive problem especially if the flexibility of the […]
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Ronald Duarte, Resit Sendag
Seam carving has been widely used for contentaware resizing of images and videos with little to no perceptible distortion. Unfortunately, for high-resolution videos and large images it becomes computationally unfeasible to do the resizing in real-time using small-scale CPU systems. In this paper, we exploit the highly parallel computational capabilities of CUDA-enabled Graphics Processing Units […]
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George Teodoro, Timothy D. R. Hartley, Umit V. Catalyurek, Renato Ferreira
The increases in multi-core processor parallelism and in the flexibility of many-core accelerator processors, such as GPUs, have turned traditional SMP systems into hierarchical, heterogeneous computing environments. Fully exploiting these improvements in parallel system design remains an open problem. Moreover, most of the current tools for the development of parallel applications for hierarchical systems concentrate […]
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Anderson Goncalves Marco, Alexandre Souto Martinez, Odemir Martinez Bruno
A novel cryptography method based on the Lorenz’s attractor chaotic system is presented. The proposed algorithm is secure and fast, making it practical for general use. We introduce the chaotic operation mode, which provides an interaction among the password, message and a chaotic system. It ensures that the algorithm yields a secure codification, even if […]
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Sylvain Contassot-Vivier, Thomas Jost, Stephane Vialle
We study the impact of asynchronism on parallel iterative algorithms in the particular context of local clusters of workstations including GPUs. The application test is a classical PDE problem of advection-diffusion-reaction in 3D. We propose an asynchronous version of a previously developed PDE solver using GPUs for the inner computations. The algorithm is tested with […]
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P. H. Hauschildt, E. Baron
AIMS: We discuss an implementation of our 3D radiative transfer (3DRT) framework with the OpenCL paradigm for general GPU computing. METHODS: We implemented the kernel for solving the 3DRT problem in Cartesian coordinates with periodic boundary conditions in the horizontal (x,y) plane, including the construction of the nearest neighbor ^* and the operator splitting step. […]
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Andrew T. Duchowski, Margaux M. Price, Miriah Meyer, Pilar Orero
A GPU implementation is given for real-time visualization of aggregate eye movements (gaze) via heatmaps. Parallelization of the algorithm leads to substantial speedup over its CPU-based implementation and, for the first time, allows real-time rendering of heatmaps atop video. GLSL shader colorization allows the choice of color ramps. Several luminance-based color maps are advocated as […]
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