Papers on hgpu.org (.txt-file)
RDMA-Based Algorithms for Sparse Matrix Multiplication on GPUs
RDMA-Based Job Migration Framework for MPI over InfiniBand
Re-Introduction of Communication-Avoiding FMM-Accelerated FFTs with GPU Acceleration
Reaction-diffusion model Monte Carlo simulations on the GPU
Real root isolation for univariate polynomials on GPUs and multicores
Real Time Background Subtraction On GPU Using CUDA
Real Time Capture of Audio Images and their Use with Video
Real time data analysis using GPU for High energy physics experiments
Real Time Face Detection on GPU Using OpenCL
Real Time Feature-Based Parallel Morphing in GPU Applied to Texture-Based Animation
Real time image reconstruction using GPUs for a surgical PET imaging probe system
Real Time KAP Systems for Image Enhancement/Reconstruction of Remote Sensing Imagery
Real time mitigation of atmospheric turbulence in long distance imaging using the lucky region fusion algorithm with FPGA and GPU hardware acceleration
Real time Multi-GPU-based Event Detection in High Definition Videos
Real Time Pixel Art Remasterization on GPUs
Real Time Simulation of Tissue Cutting Based on GPU and CUDA for Surgical Training
Real Time Stereo Vision Using Exponential Step Cost Aggregation On GPU
Real time ultrasound image denoising
Real time ultrasound image denoising
Real world applications of Artificial Intelligence on constrained hardware
Real-space density functional theory on graphical processing units: computational approach and comparison to Gaussian basis set methods
Real-Time 2-D Temperature Imaging Using Ultrasound
Real-time 3-D object recognition using scale invariant feature transform and stereo vision
Real-Time 3D Face Identification from a Depth Camera
Real-time 3D fluid simulation on GPU with complex obstacles
Real-time 3D reconstruction and pose estimation for human motion analysis
Real-time 3D Reconstruction for FPGAs: A Case Study for Evaluating the Performance, Area, and Programmability Trade-offs of the Altera OpenCL SDK
Real-time 3D reconstruction for mobile robot using catadioptric cameras
Real-time 3D registration of stereo-vision based range images using GPU
Real-time 3D registration using GPU
Real-time 3D semi-local surface patch extraction using GPGPU
Real-time 3D surface modeling for image based relighting
Real-time 3D video synthesis from binocular capture system based on commodity graphic hardware
Real-time adaptive algorithms using a Graphics Processing Unit
Real-time adaptive fluid simulation with complex boundaries
Real-Time Adaptive Image Compression
Real-Time Adaptive Radiometric Compensation
Real-Time All-in-Focus Video-Based Rendering Using A Network Camera Array
Real-time ambient occlusion and halos with summed area tables
Real-Time and Realistic Simulation for Cardiac Intervention with GPU
Real-time and Realistic Simulation of Large-scale Deep Ocean Wave Foams Based on GPU
Real-Time Animating and Rendering of Large Scale Grass Scenery on GPU
Real-time Animation of Sand-Water Interaction
Real-time anomaly detection in hyperspectral images using multivariate normal mixture models and GPU processing
Real-Time Approaches to Computer Vision
Real-time arbitrary view rendering on GPU from stereo video and time-of-flight camera
Real-Time Automatic Object Classification and Tracking using Genetic Programming and NVIDIA CUDA
Real-time blood flow visualization using the graphics processing unit
Real-time Building Airflow Simulation Aided by GPU and FFD
Real-time color holographic video display system
Real-time colouring and filtering with graphics shaders
Real-time Compressive Sensing MRI Reconstruction using GPU Computing and Split Bregman Methods
Real-time computation of interactive waves using the GPU
Real-Time Computation of Parameter Fitting and Image Reconstruction Using Graphical Processing Units
Real-time computation of photic extremum lines (PELs)
Real-time Computer Simulation of Three Dimensional Elastostatics using the Finite Point Method
Real-Time Computer Vision with openCV
Real-Time Concurrent Linked List Construction on the GPU
Real-Time Creased Approximate Subdivision Surfaces with Displacements
Real-Time Crowd Rendering and Interactions on GPU
Real-Time Dedispersion for Fast Radio Transient Surveys, using Auto Tuning on Many-Core Accelerators
Real-Time Deformation of Subdivision Surfaces from Object Collisions
Real-time depth estimation for immersive 3D videoconferencing
Real-Time Depth-of-Field Rendering Using Anisotropically Filtered Mipmap Interpolation
Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers
Real-time digital holographic microscopy observable in multi-view and multi-resolution
Real-time digital holographic microscopy using the graphic processing unit
Real-Time Discriminative Background Subtraction
Real-time dual-mode standard/complex Fourier-domain OCT system using graphics processing unit accelerated 4D signal processing and visualization
Real-time DVB-S2 LDPC decoding on many-core GPU accelerators
Real-time dynamic tone-mapping operator on GPU
Real-Time Electroholography Using a Multi-GPU Environmental PC
Real-Time Exact Graph Matching with Application in Human Action Recognition
Real-time execution of image change detection
Real-time eye blink detection with GPU-based SIFT tracking
Real-Time Face Pose Estimation from Single Range Images
Real-time Flame Rendering with GPU and CUDA
Real-time foreground segmentation on GPUs using local online learning and global graph cut optimization
Real-time Forest Simulation for a Flight Simulator using a GPU; Graphics Card Acceleration
Real-time free viewpoint video from uncalibrated cameras using plane-sweep algorithm
Real-time Geometric Calibration on graphics processing unit with CUDA
Real-Time Geometry Decompression on Graphics Hardware
Real-Time Global Illumination for VR Applications
Real-time GPU color-based segmentation of football players
Real-Time GPU Implementation of Transverse Oscillation Vector Velocity Flow Imaging
Real-time GPU rendering of piecewise algebraic surfaces
Real-Time GPU Silhouette Refinement using Adaptively Blended Bezier Patches
Real-time GPU-based Simulation of Dynamic Terrain in Virtual Battlefield
Real-Time GPU-Based Visualization of Tile Tracks in Dynamic Terrain
Real-Time GPU-Based Voxel Carving with Systematic Occlusion Handling
Real-time gradient-domain painting
Real-Time Grasp Detection Using Convolutional Neural Networks
Real-Time Hair Simulation and Rendering with OpenCL and OpenGL
Real-time hair simulation on GPU with a dynamic wisp model
Real-Time Handling of GPU Interrupts in LITMUS RT
Real-Time Handling of GPU Interrupts in LITMUSRT
Titles: 100
Doubles=1
open PDFs: 82
packages: 7