Papers on hgpu.org (.txt-file)
Real-time Forest Simulation for a Flight Simulator using a GPU; Graphics Card Acceleration
Real-time free viewpoint video from uncalibrated cameras using plane-sweep algorithm

Real-time Geometric Calibration on graphics processing unit with CUDA
Real-Time Geometry Decompression on Graphics Hardware

Real-Time Global Illumination for VR Applications

Real-time GPU color-based segmentation of football players
Real-Time GPU Implementation of Transverse Oscillation Vector Velocity Flow Imaging

Real-time GPU rendering of piecewise algebraic surfaces

Real-Time GPU Silhouette Refinement using Adaptively Blended Bezier Patches

Real-time GPU-based Simulation of Dynamic Terrain in Virtual Battlefield

Real-Time GPU-Based Visualization of Tile Tracks in Dynamic Terrain
Real-Time GPU-Based Voxel Carving with Systematic Occlusion Handling

Real-time gradient-domain painting

Real-Time Grasp Detection Using Convolutional Neural Networks

Real-Time Hair Simulation and Rendering with OpenCL and OpenGL

Real-time hair simulation on GPU with a dynamic wisp model
Real-Time Handling of GPU Interrupts in LITMUS RT

Real-Time Handling of GPU Interrupts in LITMUSRT

Real-time High Resolution Fusion of Depth Maps on GPU

Real-Time High-Performance Computing for Embedded Control Systems

Real-time human detection using contour cues

Real-time human detection using histograms of oriented gradients on a GPU
Real-Time Illustration of Vascular Structures

Real-time Image Processing on Low Cost Embedded Computers

Real-Time Image Segmentation on a GPU

Real-time image-based rendering system for virtual city based on image compression technique and eigen texture method

Real-Time Implementation of a Full Hyperspectral Unmixing Chain on Graphics Processing Units

Real-Time Implementation of Remotely Sensed Hyperspectral Image Unmixing on GPUs

Real-Time Implementation of the Pixel Purity Index Algorithm for Endmember Identification on GPUs

Real-Time Implementation of the Vertex Component Analysis Algorithm on GPUs

Real-Time Incompressible Fluid Simulation on the GPU

Real-time intraoperative full-range complex FD-OCT guided cerebral blood vessel identification and brain tumor resection in neurosurgery

Real-time Kd-tree Based Importance Sampling of Environment Maps

Real-time KD-tree construction on graphics hardware

Real-Time Marker Level Set on GPU

Real-time massive convolution for audio applications on GPU
Real-time massively parallel processing of spectral optical coherence tomography data on graphics processing units

Real-time Medical Image Volume Rendering Based on GPU Accelerated Method
Real-time medical video processing, enabled by hardware accelerated correlations
Real-time mesh simplification using the GPU

Real-time Minute Change Detection on GPU for Cellular and Remote Sensor Imaging
Real-time Model-based Articulated Object Pose Detection and Tracking with Variable Rigidity Constraints

Real-Time Motion Artifact Compensation for PMD-ToF Images

Real-time multi-agent path planning on arbitrary surfaces

Real-time multi-band synthesis of ocean water with new iterative up-sampling technique

Real-time multi-stereo depth estimation on GPU with approximative discontinuity handling

Real-time multi-view deconvolution

Real-time Multi-view Depth Generation Using CUDA Multi-GPU

Real-Time Multiprocessor Systems with GPUs

Real-Time Non-rigid Registration of Medical Images on a Cooperative Parallel Architecture

Real-time nonlinear finite element computations on GPU – Application to neurosurgical simulation
Real-time numerical dispersion compensation using graphics processing unit for Fourier-domain optical coherence tomography

Real-time object detection on CUDA
Real-Time Object Tracking by CUDA-accelerated Neural Network

Real-Time Object-Space Edge Detection using OpenCL

Real-time ocean wave motion simulation based on statistic model and GPU programming
Real-Time Online Video Object Silhouette Extraction Using Graph Cuts on the GPU

Real-Time Optical Flow Calculations on FPGA and GPU Architectures: A Comparison Study

Real-time optical manipulation of micron sized structures using GPU generated holograms

Real-time optical micro-manipulation using optimized holograms generated on the GPU

Real-Time Painterly Rendering of Terrains

Real-time parallel remote rendering for mobile devices using graphics processing units
Real-time particle filtering with heuristics for 3D motion capture by monocular vision
Real-time particle simulation of fluids

Real-time particle systems on the GPU in dynamic environments
Real-time path-based surface detail

Real-time PCA calculation for spectral imaging (using SIMD and GP-GPU)
Real-Time Pedestrian Detection With Deep Networks Cascades

Real-Time Phase Masks for Interactive Stimulation of Optogenetic Neurons

Real-time photo style transfer

Real-Time Photon Mapping on GPU

Real-time physically cloth simulation with CUDA

Real-time planar flow velocity measurements using an optical flow algorithm implemented on GPU

Real-Time Plane-Sweeping Stereo with Multiple Sweeping Directions

Real-Time Prediction of Brain Shift Using Nonlinear Finite Element Algorithms

Real-Time Radio Wave Propagation for Mobile Ad-Hoc Network Emulation using GPGPUs

Real-time rain simulation in cartoon style
Real-time ray casting of algebraic B-spline surfaces

Real-time Ray tracing and Editing of Large Voxel Scenes

Real-time ray tracing of implicit surfaces on the GPU

Real-time relief mapping on arbitrary polygonal surfaces

Real-Time Rendering Algorithm for Virtual Endoscopy Based on GPU
Real-time rendering and dynamic updating of 3-d volumetric data

Real-Time Rendering and Editing of Vector-based Terrains

Real-Time Rendering and Manipulation of Large Terrains

Real-Time Rendering for 3D Game Terrain with GPU Optimization
Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes

Real-time rendering of large surface-scanned range data natively on a GPU

Real-time rendering of large-scale tree scene
Real-time Rendering of Melting Objects in Video Games

Real-Time Rendering of Molecular Dynamics Simulation Data: A Tutorial

Real-Time Rendering of Point Based Water Surfaces

Real-Time Rendering of Temporal Volumetric Data on a GPU

Real-Time Rigid Body Interactions

Titles: 100
open PDFs: 75
packages: 5
