Papers on hgpu.org (.txt-file)
Real-time ray casting of algebraic B-spline surfaces
Real-time Ray tracing and Editing of Large Voxel Scenes
Real-time ray tracing of implicit surfaces on the GPU
Real-time relief mapping on arbitrary polygonal surfaces
Real-Time Rendering Algorithm for Virtual Endoscopy Based on GPU
Real-time rendering and dynamic updating of 3-d volumetric data
Real-Time Rendering and Editing of Vector-based Terrains
Real-Time Rendering and Manipulation of Large Terrains
Real-Time Rendering for 3D Game Terrain with GPU Optimization
Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes
Real-time rendering of large surface-scanned range data natively on a GPU
Real-time rendering of large-scale tree scene
Real-time Rendering of Melting Objects in Video Games
Real-Time Rendering of Molecular Dynamics Simulation Data: A Tutorial
Real-Time Rendering of Point Based Water Surfaces
Real-Time Rendering of Temporal Volumetric Data on a GPU
Real-Time Rigid Body Interactions
Real-time S-MRTD simulation of electrically large indoor wireless channels with commodity GPUs
Real-Time SAH BVH Construction for Ray Tracing Dynamic Scenes
Real-time saliency-aware video abstraction
Real-Time Scheduling for GPUs with Applications in Advanced Automotive Systems
Real-Time Scheduling Using GPUs – Advanced and More Accurate Proof of Feasibility
Real-time screen image scaling and its GPU acceleration
Real-Time Screen Space Rendering of Cartoon Water
Real-time semantic segmentation on FPGAs for autonomous vehicles with hls4ml
Real-time Semi-Global Matching on the CPU
Real-Time Shadow Volume Algorithm for Subdivision Surface Based Models
Real-Time Simulation and Rendering of 3D Smoke on GPU Programme
Real-Time Simulation and Visualization of Subject-Specific 3D Lung Dynamics
Real-time simulation of a spiking neural network model of the basal ganglia circuitry using general purpose computing on graphics processing units
Real-time simulation of a spiking neural network model of the basal ganglia circuitry using general-purpose computing on graphics processing units
Real-time Simulation of Foam and Sprays Based on the Weber Number
Real-Time Simulation of Granular Materials Using Graphics Hardware
Real-time simulation of large-scale dynamic forest with GPU
Real-Time Simulation of Medical Ultrasound from CT Images
Real-time Simultaneous Pose and Shape Estimation for Articulated Objects Using a Single Depth Camera
Real-time Sliding Phase Vocoder using a Commodity GPU
Real-Time Soft-Finger Grasping of Physically Based Quasi-rigid Objects
Real-time Spatiotemporal Stereo Matching Using the Dual-Cross-Bilateral Grid
Real-Time Spherical Panorama Image Stitching Using OpenCL
Real-Time Stereo Matching using Adaptive Window based Disparity Refinement
Real-time stereo matching using orthogonal reliability-based dynamic programming
Real-time stereo matching: A cross-based local approach
Real-Time Stereo on GPGPU using Progressive Multi-Resolution Adaptive Windows
Real-time Stereo Vision: Optimizing Semi-Global Matching
Real-time stereographic rendering and display of medical images with programmable GPUs
Real-Time Stochastic Kinodynamic Motion Planning via Multiobjective Search on GPUs
Real-time Stochastic Optimization of Complex Energy Systems on High Performance Computers
Real-time Stochastic Rasterization on Conventional GPU Architectures
Real-time Subsurface Scattering for Particle-based Fluids using Finite Volume Method
Real-Time Surface Extraction and Visualization of Medical Images using OpenCL and GPUs
Real-Time Systems with Radiation-Hardened Processors: A GPU-based Framework to Explore Tradeoffs
Real-time task reconfiguration support applied to an UAV-based surveillance system
Real-time Terrain Modeling using CPU-GPU Coupled Computation
Real-Time Tone Mapping for High-Resolution HDR Images
Real-Time Tracking of Visually Attended Objects in Virtual Environments and Its Application to LOD
Real-Time Tracking with Non-Rigid Geometric Templates Using the GPU
Real-time Traffic Sign Recognition with Map Fusion on Multicore/Many-core Architectures
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
Real-Time Ultrasound Biomicroscopy with Optoacoustic Arrays
Real-Time Use of GPUs in NA62 Experiment
Real-time video breakup detection for multiple HD video streams on a single GPU
Real-time video denoising for 2D ultrasound streaming video on GPUs
Real-time video watermarking on programmable graphics hardware
Real-time view synthesis system with multi-texture structure of GPU
Real-time virtual environment signal extraction and denoising using programmable graphics hardware
Real-Time Virtual Viewpoint Generation on the GPU for Scene Navigation
Real-Time Visibility-Based Fusion of Depth Maps
Real-time Visual Tracker by Stream Processing
Real-time visualization of large volume datasets on standard PC hardware
Real-time Visualization of Streaming Text with Force-Based Dynamic System
Real-time Volumetric Haptic and Visual Burrhole Simulation
Real-time volumetric image reconstruction and 3D tumor localization based on a single x-ray projection image for lung cancer radiotherapy
Real-Time Volumetric Shadows using 1D Min-Max Mipmaps
Real-time voxelization for complex polygonal models
Real-Time Weighted Pose-Space Deformation on the GPU
Real-time, accurate depth of field using anisotropic diffusion and programmable graphics cards
Real-time, fast radio transient searches with GPU de-dispersion
Real-world comparison of CPU and GPU implementations of SNPrank: a network analysis tool for GWAS
Real-World Constraints of GPUs in Real-Time Systems
Realisation of a holographic microlaser scalpel using a digital micromirror device
Realistic Lighting Simulation for Interactive VR Applications
Realistic real-time rendering for large-scale forest scenes
Realistic real-time rendering for ocean waves on GPU
Realistic real-time sound re-synthesis and processing for interactive virtual worlds
Realistic rendering of surface appearance using GPU
Realizing Accelerated Cost-Effective Distributed RAID
Realtime affine-photometric KLT feature tracker on GPU in CUDA framework
Realtime background subtraction from dynamic scenes
Realtime Computation of a VST Audio Effect Plugin on the Graphics Processor
Realtime Deformation of Constrained Meshes Using GPU
RealTime GPU-Based Motion Planning for Task Executions
Realtime Loop Subdivision on the GPU
Realtime phase-based optical flow on the GPU
Realtime Ray Tracing on a Hibrid Parallel Architecture
Realtime Ray Tracing on GPU with BVH-based Packet Traversal
Realtime scheduling using GPUs – proof of feasibility
Realtime Simulation of Burning Solids on GPU with CUDA
Titles: 100
open PDFs: 82
packages: 10