Papers on hgpu.org (.txt-file)
Real-time 3D registration using GPU

Real-time 3D semi-local surface patch extraction using GPGPU

Real-time 3D surface modeling for image based relighting

Real-time 3D video synthesis from binocular capture system based on commodity graphic hardware
Real-time adaptive algorithms using a Graphics Processing Unit

Real-time adaptive fluid simulation with complex boundaries

Real-Time Adaptive Image Compression

Real-Time Adaptive Radiometric Compensation

Real-Time All-in-Focus Video-Based Rendering Using A Network Camera Array

Real-time ambient occlusion and halos with summed area tables
Real-Time and Realistic Simulation for Cardiac Intervention with GPU
Real-time and Realistic Simulation of Large-scale Deep Ocean Wave Foams Based on GPU

Real-Time Animating and Rendering of Large Scale Grass Scenery on GPU
Real-time Animation of Sand-Water Interaction

Real-time anomaly detection in hyperspectral images using multivariate normal mixture models and GPU processing

Real-Time Approaches to Computer Vision

Real-time arbitrary view rendering on GPU from stereo video and time-of-flight camera
Real-Time Automatic Object Classification and Tracking using Genetic Programming and NVIDIA CUDA

Real-time blood flow visualization using the graphics processing unit

Real-time Building Airflow Simulation Aided by GPU and FFD

Real-time color holographic video display system

Real-time colouring and filtering with graphics shaders

Real-time Compressive Sensing MRI Reconstruction using GPU Computing and Split Bregman Methods

Real-time computation of interactive waves using the GPU

Real-Time Computation of Parameter Fitting and Image Reconstruction Using Graphical Processing Units

Real-time computation of photic extremum lines (PELs)

Real-time Computer Simulation of Three Dimensional Elastostatics using the Finite Point Method

Real-Time Computer Vision with openCV

Real-Time Concurrent Linked List Construction on the GPU
Real-Time Creased Approximate Subdivision Surfaces with Displacements
Real-Time Crowd Rendering and Interactions on GPU
Real-Time Dedispersion for Fast Radio Transient Surveys, using Auto Tuning on Many-Core Accelerators

Real-Time Deformation of Subdivision Surfaces from Object Collisions

Real-time depth estimation for immersive 3D videoconferencing

Real-Time Depth-of-Field Rendering Using Anisotropically Filtered Mipmap Interpolation

Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers

Real-time digital holographic microscopy observable in multi-view and multi-resolution

Real-time digital holographic microscopy using the graphic processing unit

Real-Time Discriminative Background Subtraction

Real-time dual-mode standard/complex Fourier-domain OCT system using graphics processing unit accelerated 4D signal processing and visualization

Real-time DVB-S2 LDPC decoding on many-core GPU accelerators

Real-time dynamic tone-mapping operator on GPU
Real-Time Electroholography Using a Multi-GPU Environmental PC

Real-Time Exact Graph Matching with Application in Human Action Recognition

Real-time execution of image change detection

Real-time eye blink detection with GPU-based SIFT tracking

Real-Time Face Pose Estimation from Single Range Images

Real-time Flame Rendering with GPU and CUDA

Real-time foreground segmentation on GPUs using local online learning and global graph cut optimization

Real-time Forest Simulation for a Flight Simulator using a GPU; Graphics Card Acceleration
Real-time free viewpoint video from uncalibrated cameras using plane-sweep algorithm

Real-time Geometric Calibration on graphics processing unit with CUDA
Real-Time Geometry Decompression on Graphics Hardware

Real-Time Global Illumination for VR Applications

Real-time GPU color-based segmentation of football players
Real-Time GPU Implementation of Transverse Oscillation Vector Velocity Flow Imaging

Real-time GPU rendering of piecewise algebraic surfaces

Real-Time GPU Silhouette Refinement using Adaptively Blended Bezier Patches

Real-time GPU-based Simulation of Dynamic Terrain in Virtual Battlefield

Real-Time GPU-Based Visualization of Tile Tracks in Dynamic Terrain
Real-Time GPU-Based Voxel Carving with Systematic Occlusion Handling

Real-time gradient-domain painting

Real-Time Grasp Detection Using Convolutional Neural Networks

Real-Time Hair Simulation and Rendering with OpenCL and OpenGL

Real-time hair simulation on GPU with a dynamic wisp model
Real-Time Handling of GPU Interrupts in LITMUS RT

Real-Time Handling of GPU Interrupts in LITMUSRT

Real-time High Resolution Fusion of Depth Maps on GPU

Real-Time High-Performance Computing for Embedded Control Systems

Real-time human detection using contour cues

Real-time human detection using histograms of oriented gradients on a GPU
Real-Time Illustration of Vascular Structures

Real-time Image Processing on Low Cost Embedded Computers

Real-Time Image Segmentation on a GPU

Real-time image-based rendering system for virtual city based on image compression technique and eigen texture method

Real-Time Implementation of a Full Hyperspectral Unmixing Chain on Graphics Processing Units

Real-Time Implementation of Remotely Sensed Hyperspectral Image Unmixing on GPUs

Real-Time Implementation of the Pixel Purity Index Algorithm for Endmember Identification on GPUs

Real-Time Implementation of the Vertex Component Analysis Algorithm on GPUs

Real-Time Incompressible Fluid Simulation on the GPU

Real-time intraoperative full-range complex FD-OCT guided cerebral blood vessel identification and brain tumor resection in neurosurgery

Real-time Kd-tree Based Importance Sampling of Environment Maps

Real-time KD-tree construction on graphics hardware

Real-Time Marker Level Set on GPU

Real-time massive convolution for audio applications on GPU
Real-time massively parallel processing of spectral optical coherence tomography data on graphics processing units

Real-time Medical Image Volume Rendering Based on GPU Accelerated Method
Real-time medical video processing, enabled by hardware accelerated correlations
Real-time mesh simplification using the GPU

Real-time Minute Change Detection on GPU for Cellular and Remote Sensor Imaging
Real-time Model-based Articulated Object Pose Detection and Tracking with Variable Rigidity Constraints

Real-Time Motion Artifact Compensation for PMD-ToF Images

Real-time multi-agent path planning on arbitrary surfaces

Real-time multi-band synthesis of ocean water with new iterative up-sampling technique

Titles: 100
open PDFs: 78
packages: 7
