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November 16, 2013 by
hgpuLiordino dos S. Rocha Neto, Filipe Deo Guimaraes, Antonio L. Apolinario Jr., Vinicius M. Mello
Tags: 3D Graphics and Realism, Computer science, CUDA, Fluid simulation, Games, GLSL, nVidia, nVidia GeForce GTX 680, OpenGL, Rendering, Visualization
November 14, 2013 by
hgpuAlexey Boreskov, Evgeniy Shikin
Tags: 3D Graphics and Realism, Algorithms, Book, Computer science, CUDA, Games, nVidia, OpenCL, OpenGL, Overview, Real-time graphics, Rendering, Tessellation, Tutorial
Peter Mileff, Judit Dudra
Ankit Sethia, Ganesh Dasika, Mehrzad Samadi, Scott Mahlke
September 28, 2013 by
hgpuKwang-Ting (Tim) Cheng, Xin Yang and Yi-Chu Wang
Vitor de Andrade, Ricardo Marroquim
Cheuk Yiu Ip, M. Adil Yalcin, David Luebke, Amitabh Varshney
Benjamin Adler, Junhao Xiao, Jianwei Zhang