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Posts

Dec, 23

Tabu Search on GPU

Nowadays Personal Computers (PCs) are often equipped with powerful, multi-core CPU. However, the processing power of the modern PC does not depend only of the processing power of the CPU and can be increased by proper use of the GPGPU, i.e. General-Purpose Computation Using Graphics Hardware. Modern graphics hardware, initially developed for computer graphics generation, […]
Dec, 23

Real-Time Weighted Pose-Space Deformation on the GPU

WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIMD (Single Instruction Multiple Data) manner and implemented on a GPU. While such vertex-parallel computation is often done on the GPU vertex processors, further parallelism can potentially be obtained […]
Dec, 22

GPU Rendering of Secondary Effects

In this paper we present an efficient data structure and algorithms for GPU ray tracing of secondary effects like reflections, refractions and shadows. Our method extends previous work on layered depth cubes in that it uses layered depth cubes as an adaptive space partitioning scheme for ray tracing. We propose a new method to efficiently […]
Dec, 22

A GPU based interactive modeling approach to designing fine level features

In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for adding fine geometric detail to surfaces by using two-dimensional height map to produce photo-realistic surfaces. Due to space inefficiency and time consuming to render displacement map, this technique is […]
Dec, 22

Concurrent Number Cruncher: An Efficient Sparse Linear Solver on the GPU

A wide class of geometry processing and PDE resolution methods needs to solve a linear system, where the non-zero pattern of the matrix is dictated by the connectivity matrix of the mesh. The advent of GPUs with their ever-growing amount of parallel horsepower makes them a tempting resource for such numerical computations. This can be […]
Dec, 22

Parallel Branch Prediction on GPU Platform

Branch Prediction is a common function in nowadays microprocessor. Branch predictor is duplicated into multiple copies in each core of a multicore and many-core processor and makes prediction for multiple concurrent running programs respectively. To evaluate the parallel branch prediction in many-core processor, existed schemes generally use a parallel simulator running in CPU which does […]
Dec, 22

Real-Time Tracking with Non-Rigid Geometric Templates Using the GPU

The tracking of features in real-time video streams forms the integral part of many important applications in human-computer interaction and computer vision. Unfortunately tracking is a computationally intensive task, since the video information used by the tracker is usually prepared by applying a series of image processing filters. Thus it is difficult to realize a […]
Dec, 22

Generating massive high-quality random numbers using GPU

Pseudo-random number generators (PRNG) have been intensively used in many stochastic algorithms in artificial intelligence, computer graphics and other scientific computing. However, the current commodity GPU design does not facilitate the efficient implementation of high-quality PRNGs that require high-precision integer arithmetics and bitwise operations. In this paper, we propose a framework to generate a high-quality […]
Dec, 22

Design and implementation of the Smith-Waterman algorithm on the CUDA-compatible GPU

This paper describes a design and implementation of the Smith-Waterman algorithm accelerated on the graphics processing unit (GPU). Our method is implemented using compute unified device architecture (CUDA), which is available on the nVIDIA GPU. The method efficiently uses on-chip shared memory to reduce the data amount being transferred between off-chip memory and processing elements […]
Dec, 22

Experiences with Cell-BE and GPU for Tomography

Tomography is a powerful technique for three-dimensional imaging, that deals with image reconstruction from a series of projection images, acquired along a range of viewing directions. An important part of any tomograph system is the reconstruction algorithm. Iterative reconstruction algorithms have many advantages over non-iterative methods, yet their running time can be prohibitively long. As […]
Dec, 22

Real-Time Online Video Object Silhouette Extraction Using Graph Cuts on the GPU

Being able to find the silhouette of an object is a very important front-end processing step for many high-level computer vision techniques, such as Shape-from-Silhouette 3D reconstruction methods, object shape tracking, and pose estimation. Graph cuts have been proposed as a method for finding very accurate silhouettes which can be used as input to such […]
Dec, 22

Pushing the Envelope: Extreme Network Coding on the GPU

While it is well known that network coding achieves optimal flow rates in multicast sessions, its potential for practical use has remained to be a question, due to its high computational complexity. With GPU computing gaining momentum as a result of increased hardware capabilities and improved programmability, we show in this paper how the GPU […]

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