1999

Posts

Dec, 5

Interactive physically-based X-ray simulation: CPU or GPU?

Interventional Radiology (IR) procedures are minimally invasive, targeted treatments performed using imaging for guidance. Needle puncture using ultrasound, x-ray, or computed tomography (CT) images is a core task in the radiology curriculum, and we are currently developing a training simulator for this. One requirement is to include support for physically-based simulation of x-ray images from […]
Dec, 5

Scout: a data-parallel programming language for graphics processors

Commodity graphics hardware has seen incredible growth in terms of performance, programmability, and arithmetic precision. Even though these trends have been primarily driven by the entertainment industry, the price-to-performance ratio of graphics processors (GPUs) has attracted the attention of many within the high-performance computing community. While the performance of the GPU is well suited for […]
Dec, 5

Implementing a GPU-Enhanced Cluster for Large-Scale Simulations

The simulation community has often been hampered by constraints in computing: not enough resolution, not enough entities, not enough behavioral variants. Higher performance computers can ameliorate those constraints. The use of Linux Clusters is one path to higher performance; the use of Graphics Processing Units (GPU) as accelerators is another. Merging the two paths holds […]
Dec, 5

An adaptive framework for visualizing unstructured grids with time-varying scalar fields

Interactive visualization of time-varying volume data is essential for many scientific simulations. This is a challenging problem since this data is often large, can be organized in different formats (regular or irregular grids), with variable instances of time (from hundreds to thousands) and variable domain fields. It is common to consider subsets of this problem, […]
Dec, 5

GPU-accelerated affordance cueing based on visual attention

This work focuses on the relevance of visual attention in affordance-inspired robotics. Among all approaches in robotics related to Gibson’s concept of affordances the dealing with attention cues is only rudimentary. We are introducing this concept within the perception layer of our affordance-inspired robotic framework. In this context we present a high-performance visual attention system […]
Dec, 5

Improving the performance of spatial raster analysis in GIS using GPU

GIS spatial raster analysis has become a powerful tool for geographical phenomena. Unfortunately the computation-intensive raster operations are likely to create computer performance bottlenecks when running on the CPUs. Over the last few years, GPU performance has improved much more than CPU performance. For this reason, many researches have applied the GPUs for scientific, geometric […]
Dec, 4

GPU-based particle simulation with inter-collisions

In this paper, we present a new GPU-based particle system. The simulation runs entirely on the GPU, thus eliminating data transfer between CPU and GPU. The proposed system is able to simulate particles in confined environments, including support for inter-particle collisions, constraints, and particle-obstacle collisions. On modern graphics cards, the system simulates up to one […]
Dec, 4

In-memory grid files on graphics processors

Recently, graphics processing units, or GPUs, have become a viable alternative as commodity, parallel hardware for general-purpose computing, due to their massive data-parallelism, high memory bandwidth, and improved general-purpose programming interface. In this paper, we explore the use of GPU on the grid file, a traditional multidimensional access method. Considering the hardware characteristics of GPUs, […]
Dec, 4

Non-rigid multi-modal registration on the GPU

Non-rigid multi-modal registration of images/volumes is becoming increasingly necessary in many medical settings. While efficient registration algorithms have been published, the speed of the solutions is a problem in clinical applications. Harnessing the computational power of graphics processing unit (GPU) for general purpose computations has become increasingly popular in order to speed up algorithms further, […]
Dec, 4

GPUQP: query co-processing using graphics processors

We present GPUQP, a relational query engine that employs both CPUs and GPUs (Graphics Processing Units) for in-memory query co-processing. GPUs are commodity processors traditionally designed for graphics applications. Recent research has shown that they can accelerate some database operations orders of magnitude over CPUs. So far, there has been little work on how GPUs […]
Dec, 4

GPU Computing: Programming a Massively Parallel Processor

Many researchers have observed that general purpose computing with programmable graphics hardware (GPUs) has shown promise to solve many of the world’s compute intensive problems, many orders of magnitude faster the conventional CPUs. The challenge has been working within the constraints of a graphics programming environment and limited language support to leverage this huge performance […]
Dec, 4

Parallel processing between GPU and CPU: Concepts in a game architecture

This paper presents a new game loop architecture concept that employs graphics processors (GPUs) for general-purpose computation (GPGPU). A critical issue in this field is the concept of process distribution between CPU and GPU. The presented architecture consists in a very efficient model for distribution, and it was mainly designed to support math and physics […]

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