2011

Posts

Dec, 5

Optical Flow Computation on Compute Unified Device Architecture

In this study, the implementation of an image processing technique on Compute Unified Device Architecture (CUDA) is discussed. CUDA is a new hardware and software architecture developed by NVIDIA Corporation for the generalpurpose computation on graphics processing units. CUDA features an on-chip shared memory with very fast general read and write access, which enables threads […]
Dec, 5

GPU architecture overview

Abstract not available
Dec, 5

Visibility Sampling on GPU and Applications

In this paper, we show how recent GPUs can be used to very efficiently and conveniently sample the visibility between two surfaces, given a set of occluding triangles. We use bitwise arithmetics to evaluate, encode, and combine the samples blocked by each triangle. In particular, the number of operations is almost independent of the number […]
Dec, 5

Simulation and interaction of fluid dynamics

In the fluid simulation, the fluids and their surroundings may greatly change properties such as shape and temperature simultaneously, and different surroundings would characterize different interactions, which would change the shape and motion of the fluids in different ways. On the other hand, interactions among fluid mixtures of different kinds would generate more comprehensive behavior. […]
Dec, 5

GPU physics

Abstract not available
Dec, 5

Algorithmic Differentiation: Application to Variational Problems in Computer Vision

Many vision problems can be formulated as minimization of appropriate energy functionals. These energy functionals are usually minimized, based on the calculus of variations (Euler-Lagrange equation). Once the Euler-Lagrange equation has been determined, it needs to be discretized in order to implement it on a digital computer. This is not a trivial task and, is […]
Dec, 5

Fast continuous collision detection among deformable models using graphics processors

We present an interactive algorithm to perform continuous collision detection between general deformable models using graphics processors (GPUs). We model the motion of each object in the environment as a continuous path and check for collisions along the paths. Our algorithm precomputes the chromatic decomposition for each object and uses visibility queries on GPUs to […]
Dec, 5

Cache-efficient numerical algorithms using graphics hardware

We present cache-efficient algorithms for scientific computations using graphics processing units (GPUs). Our approach is based on mapping the nested loops in the numerical algorithms to the texture mapping hardware and efficiently utilizing GPU caches. This mapping exploits the inherent parallelism, pipelining and high memory bandwidth on GPUs. We further improve the performance of numerical […]
Dec, 5

Voice Command Recognition with Dynamic Time Warping (DTW) using Graphics Processing Units (GPU) with Compute Unified Device Architecture (CUDA)

Recently, we are attending to a huge evolution on the development of high performance computing platforms. Among these platforms, the GPU (Graphics Processing Units) stimulated by game industries, constantly demanding more graphical processing power, evolved from a simple graphical card to a general purpose computation parallel data processing device. This article shows the GPU’s viability […]
Dec, 5

Hardware acceleration vs. algorithmic acceleration: can GPU-based processing beat complexity optimization for CT?

Three-dimensional computed tomography (CT) is a compute-intensive process, due to the large amounts of source and destination data, and this limits the speed at which a reconstruction can be obtained. There are two main approaches to cope with this problem: (i) lowering the overall computational complexity via algorithmic means, and/or (ii) running CT on specialized […]
Dec, 5

Robust GPU-assisted camera tracking using free-form surface models

We propose a marker-less model-based camera tracking approach, which makes use of GPU-assisted analysis-by-synthesis methods on a very wide field of view (e.g. fish-eye) camera. After an initial registration based on a learned database of robust features, the synthesis part of the tracking is performed on graphics hardware, which simulates internal and external parameters of […]
Dec, 5

An Efficient Fine-grained Parallel Genetic Algorithm Based on GPU-Accelerated

Fine-grained parallel genetic algorithm (FGPGA), though a popular and robust strategy for solving complicated optimization problems, is sometimes inconvenient to use as its population size is restricted by heavy data communication and the parallel computers are relatively difficult to use, manage, maintain and may not be accessible to most researchers. In this paper, we propose […]

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