Andre Eliasson, Pontus Franzen
Wolfgang Engel (editor)
Tags: 3D Graphics and Realism, Book, Computer science, CUDA, DirectCompute, DirectX, Games, nVidia, OpenCL, OpenGL, Rendering, Visualization
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Martin Marinov, Nicholas Nash, David Gregg
Limin Wang, Sheng Guo, Weilin Huang, Yu Qiao
M. M. Cheng, V. A. Prisacariu, S. Zheng, P. H. S. Torr, C. Rother