Ji-Hoon Kang, Syung-Og An, Shin-Jin Kang, Seok-Hun Kim, SooKyun Kim
Ola Olsson, Erik Sintorn, Viktor Kampe, Markus Billeter, Ulf Assarsson
Oliver Klehm, Hans-Peter Seidel, Elmar Eisemann
Xiang Ying, Xiaoning Wang, Ying He
Markus Steinberger, Michael Kenzel, Bernhard Kainz, Peter Wonka, Dieter Schmalstieg
Frederic Claux, Loic Barthe, David Vanderhaeghe, Jean-Pierre Jessel, Mathias Paulin
Hsuan-Yueh Peng, Kristopher Wong, Kaleb Williams
Liordino dos S. Rocha Neto, Filipe Deo Guimaraes, Antonio L. Apolinario Jr., Vinicius M. Mello
Tags: 3D Graphics and Realism, Computer science, CUDA, Fluid simulation, Games, GLSL, nVidia, nVidia GeForce GTX 680, OpenGL, Rendering, Visualization
November 14, 2013 by
hgpu