Posts
Jul, 31
A Real-Time ProCam System for Interaction with Chinese Ink-and-Wash Cartoons
This poster describes our recently developed real-time projector-camera system for interaction with Chinese Ink-and-Wash Cartoons. We implement a real-time interactive water simulation under the acceleration of GPU, together with a sensing subsystem using computer vision techniques. Combined with Chinese stylized fish rendered in process, the system provides real-time interactions with traditional Chinese paintings. By stirring […]
Jul, 31
Power-efficient medical image processing using PUMA
Graphics processing units (GPUs) are becoming an increasingly popular platform to run applications that require a high computation throughput. They are limited, however, by memory bandwidth and power and, as such, cannot always achieve their full potential. This paper presents the PUMA architecture; a domain specific accelerator designed specifically for medical imaging applications, but with […]
Jul, 31
Light propagation for mixed polygonal and volumetric data
Some applications require scenes mixing polygonal and volumetric objects and shadows make the scenes more realistic. This paper describes a shadow algorithm for mixed polygonal and volumetric data, including the generation of soft shadows for area light sources. Our volume shader leverages advanced graphics GPU for an accelerated and feasible solution. The shadow and soft […]
Jul, 30
Towards a More Efficient Use of GPUs
This paper presents a new proposal of use for GPUs in which more than one job can be executed simultaneously in a single GPU. The requirements for this are provided and a performance evaluation for such a new scenario is also presented. Finally the results of these performance measurements are analyzed and the paper is […]
Jul, 30
Interactive Point-Based Rendering of Higher-Order Tetrahedral Data
Computational simulations frequently generate solutions defined over very large tetrahedral volume meshes containing many millions of elements. Furthermore, such solutions may often be expressed using non-linear basis functions. Certain solution techniques, such as discontinuous Galerkin methods, may even produce non-conforming meshes. Such data is difficult to visualize interactively, as it is far too large to […]
Jul, 30
Online video synthesis for removing occluding objects using multiple uncalibrated cameras via plane sweep algorithm
We present an online rendering system which removes occluding objects in front of the objective scene from an input video using multiple videos taken with multiple cameras. To obtain geometrical relations between all cameras, we use projective grid space (PGS) defined by epipolar geometry between two basis cameras. Then we apply plane-sweep algorithm for generating […]
Jul, 30
3D-color video camera
We introduce a design of a coded light-based 3D color video camera optimized for build up cost as well as accuracy in depth reconstruction and acquisition speed. The components of the system include a monochromatic camera and an off-the-shelf LED projector synchronized by a miniature circuit. The projected patterns are captured and processed at a […]
Jul, 30
Real-time image-based rendering system for virtual city based on image compression technique and eigen texture method
Computer modeling of a large-scale scene such as a city becomes an important topic for computer vision and computer graphics research areas etc. Image-based rendering (IBR) is an effective method for expressing realistic scene, and can construct any arbitrary viewpoint by using the captured real images. However, the large size of the image database in […]
Jul, 30
Interactive Collision Detection for Deformable Models Using Streaming AABBs
We present an interactive and accurate collision detection algorithm for deformable, polygonal objects based on the streaming computational model. Our algorithm can detect all possible pairwise primitive-level intersections between two severely deforming models at highly interactive rates. In our streaming computational model, we consider a set of axis aligned bounding boxes (AABBs) that bound each […]
Jul, 30
Articulated object tracking by rendering consistent appearance parts
We describe a general methodology for tracking 3-dimensional objects in monocular and stereo video that makes use of GPU-accelerated filtering and rendering in combination with machine learning techniques. The method operates on targets consisting of kinematic chains with known geometry. The tracked target is divided into one or more areas of consistent appearance. The appearance […]
Jul, 30
Dense Photometric Stereo: A Markov Random Field Approach
We address the problem of robust normal reconstruction by dense photometric stereo, in the presence of complex geometry, shadows, highlight, transparencies, variable attenuation in light intensities, and inaccurate estimation in light directions. The input is a dense set of noisy photometric images, conveniently captured by using a very simple set-up consisting of a digital video […]
Jul, 30
A parallel accelerator for semantic search
Semantic text analysis is a technique used in advertisement placement, cognitive databases and search engines. With increasing amounts of data and stringent response-time requirements, improving the underlying implementation of semantic analysis becomes critical. To this end, we look at Supervised Semantic Indexing (SSI), a recently proposed algorithm for semantic analysis. SSI ranks a large number […]