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Posts

Sep, 1

Implementation of Sequential Importance Sampling in GPGPU

The estimation of many unknown parameters is carried out using a simplified Sequential Importance Sampling (SIS) algorithm which is implemented in a graphic processing unit (GPU). The aim of the present work is to show technical points to bring out the performance of GPU. Using the implemented code, two numerical experiments are demonstrated. In the […]
Sep, 1

Water simulation based on HLSL

Water simulation has been a hot spot in the research of computer graphics, especially in 3D games and animations. In this paper, we propose a convenient method for simulating and rendering large bodies of water on the computer’s graphic processing unit (GPU). This method can be implemented using high level shading language (HLSL) with high […]
Sep, 1

Simultaneous estimation of super-resolved depth and all-in-focus images from a plenoptic camera

This paper presents a new technique to simultaneously estimate the depth map and the all-in-focus image of a scene, both at super-resolution, from a plenoptic camera. A plenoptic camera uses a microlens array to measure the radiance and direction of all the light rays in a scene. It is composed of nxn microlenses and each […]
Sep, 1

Real-time, accurate depth of field using anisotropic diffusion and programmable graphics cards

Computer graphics cameras lack the finite depth of field (DOF) present in real world ones. This results in all objects being rendered sharp regardless of their depth, reducing the realism of the scene. On top of that, real-world DOF provides a depth cue, that helps the human visual system decode the elements of a scene. […]
Sep, 1

Fast locally consistent dense stereo on multicore

Many computer vision applications require fast and accurate 3D measurements. However, despite the advent of powerful computing architectures (e.g., multicore CPU and GPU), most top-ranked dense stereo algorithms rely on global 2D disparity optimization methods that are often too slow for practical use. Moreover, their huge memory requirements are typically not suited to devices with […]
Sep, 1

Parallel hierarchical cross entropy optimization for on-chip decap budgeting

Decoupling capacitor (decap) placement has been widely adopted as an effective way to suppress dynamic power supply noise. Traditional decap budgeting algorithms usually explore the sensitivity-based nonlinear optimizations or conjugate gradient methods, which can be prohibitively expensive for large-scale decap budgeting problems. We present a hierarchical cross entropy (CE) optimization technique for solving the decap […]
Sep, 1

Real-time human detection using contour cues

A real-time and accurate human detector, C4, is proposed in this paper. C4 achieves 20 fps speed and state-of-the-art detection accuracy, using only one processing thread without resorting to special hardwares like GPU. Real-time accurate human detection is made possible by two contributions. First, we show that contour is exactly what we should capture and […]
Aug, 31

A Novel Interface for Interactive Exploration of DTI Fibers

Visual exploration is essential to the visualization and analysis of densely sampled 3D DTI fibers in biological speciments, due to the high geometric, spatial, and anatomical complexity of fiber tracts. Previous methods for DTI fiber visualization use zooming, color-mapping, selection, and abstraction to deliver the characteristics of the fibers. However, these schemes mainly focus on […]
Aug, 31

Two-Level Approach to Efficient Visualization of Protein Dynamics

Proteins are highly flexible and large amplitude deformations of their structure, also called slow dynamics, are often decisive to their function. We present a two-level rendering approach that enables visualization of slow dynamics of large protein assemblies. Our approach is aligned with a hierarchical model of large scale molecules. Instead of constantly updating positions of […]
Aug, 31

Towards dynamic reconfigurable load-balancing for hybrid desktop platforms

High-performance platforms are required by applications that use massive calculations. Actually, desktop accelerators (like the GPUs) form a powerful heterogeneous platform in conjunction with multi-core CPUs. To improve application performance on these hybrid platforms, load-balancing plays an important role to distribute workload. However, such scheduling problem faces challenges since the cost of a task at […]
Aug, 31

Efficient floating-point texture decompression

We propose a novel hardware design for decoding compressed floating-point textures in a graphics processing unit (GPU). Our decoder is based on the NXR texture format, which provides lossy, fixed-rate 6:1 compression for floating-point textures. Our design exploits the constraints of the compressed pixel blocks to produce the correct output using only fixed-point arithmetic. This […]
Aug, 31

A framework for volume segmentation and visualization using Augmented Reality

We propose a two-handed direct manipulation system to achieve complex volume segmentation of CT/MRI data in Augmented Reality with a remote controller attached to a motion tracking cube. At the same time segmented data is displayed by direct volume rendering using a programmable GPU. Our system achieves visualization of real time modification of volume data […]

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