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Deepthi Gummadi
In order to fast effective analysis of large complex systems, high-performance computing is essential. NVIDIA Compute Unified Device Architecture (CUDA)-assisted central processing unit (CPU) / graphics processing unit (GPU) computing platform has proven its potential to be used in high-performance computing. In CPU/GPU computing, original data and instructions are copied from CPU main memory to […]
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Nathan Yong Seng Chong
This thesis is about scalable formal verification techniques for software. A verification technique is scalable if it is able to scale to reasoning about real (rather than synthetic or toy) programs. Scalable verification techniques are essential for practical program verifiers. In this work, we consider three key characteristics of scalability: precision, performance and automation. We […]
Per Karlsson
This thesis tries to answer how to design a framework for image processing on the GPU, supporting the common environments OpenGL GLSL, OpenCL and CUDA. An generalized view of GPU image processing is presented. The framework is called gpuip and is implemented in C++ but also wrapped with Python-bindings. The framework is cross-platform and works […]
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Di Zhao
High-accuracy optimizer is the essential part of accuracy-sensitive applications such as computational finance and computational biology, and we developed single-GPU based Iterative Discrete Approximation Monte Carlo Search (IDA-MCS) in our previous research. However, single-GPU IDA-MCS is in low performance or even functionless for optimization problems with large number of peaks because of the capability constrains […]
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Daniel Alphin Holladay
High energy density radiative transfer benchmark solutions are presented for a 1-D slab geometry using a three-temperature (electron, ion, and radiation) model and 1-D spherical geometry using a two-temperature (material, radiation) model. A transport model is used for the radiation, a conduction model is used for the electrons, and ion and/or material motion is assumed […]
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Simon Naude
The graphics processing unit (GPU) has seen significant increase in performance over the past few years. Hence the interest in using GPUs for more general purposes has increased. The higher number of cores on a GPU allows it to outperform central processing units (CPUs). However, since in certain aspects instructions executed on the GPU must […]
Yiding Han
This dissertation presents research focusing on reshaping the design paradigm of electronic design automation (EDA) applications to embrace the computational throughput of a massively parallel computing architecture. The EDA industry has gone through major evolution in algorithm designs over the past several decades, delivering improved and more sophisticated design tools. Today, these tools provide a […]
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Jennifer Dawn Rouan
Face recognition is a specialized case of object recognition, and has broad applications in security, surveillance, identity management, law enforcement, human-computer interaction, and automatic photo and video indexing. Because human faces occupy a narrow portion of the total image space, specialized methods are required to identify faces based on subtle differences. One such method is […]
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Daniel Ruiz Munoz
Higher video quality is demanded by the users of any kind of video stream service, including web applications, High Definition broadcast terrestrial services, etc. All of those video streams are encoded first using a compression format, one of them is H.264/MPEG-4 AVC. The main issue is that the better the quality of the video the […]
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Dale Nicholas Rattermann
Fast Poisson solvers using the Fast Fourier Transform on uniform grids are especially suited for parallel implementation, making them appropriate for portability on graphical processing unit (GPU) devices. The goal of the following work was to implement, test, and evaluate a fast Poisson solver for periodic boundary conditions for use on a variety of GPU […]
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Andrew Gearhart
As computing devices evolve with successive technology generations, many machines target either the mobile or high-performance computing/datacenter environments. In both of these form factors, energy consumption often represents the limiting factor on hardware and software efficiency. On mobile devices, limitations in battery technology may reduce possible hardware capability due to a tight energy budget. On […]
Kyrylo Shegeda
Thesis addresses two main problems of Free Viewpoint TV: generation of arbitrary viewpoint in real-time and its delivery to end-user. For the first problem a GPU-based algorithm capable of generating free viewpoints from a network of fixed HD video cameras was developed. We used a space-sweep algorithm to estimate depth information. The view generation sub-system […]
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Free GPU computing nodes at hgpu.org

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