Iurie Chiosa, Andreas Kolb
Alexey Abramov, Tomas Kulvicius, F. Worgotter, B. Dellen
Orion Sky Lawlor, Jon Genetti
Tags: Algorithms, ATI, ATI Radeon HD 4830, Computer science, GLSL, nVidia, nVidia GeForce 8800 M GTS, nVidia GeForce GTX 280, OpenGL, Raytracing, Rendering
Sunil Mohan Ranta, Jag Mohan Singh, P. J. Narayanan
Christopher Oat, Joshua Barczak, Jeremy Shopf
Daniel Madeira, Anselmo Montenegro, Esteban Clua, Thomas Lewiner
Koen E. A. Van De Sande, Theo Gevers, Cees G. M. Snoek