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M. Bader, A. Bode, H.-J. Bungartz
Parallel computing has been the enabling technology of high-end machines for many years. Now, it has finally become the ubiquitous key to the efficient use of any kind of multi-processor computer architecture, from smart phones, tablets, embedded systems and cloud computing up to exascale computers. _x000D_ This book presents the proceedings of ParCo2013 – the […]
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Istvan Lagzi, Robert Meszaros, Gyorgyi Gelybo, Adam Leelossy
Atmospheric chemistry is a multidisciplinary research field with respect to emissions, interactions and physical and chemical transformation of chemical compounds in the atmosphere. It also investigates the key physical processes occurring in the atmosphere. This eBook provides a comprehensive review of this topic showing recent advances in this field e.g., parallelization of mathematical models with […]
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Oscar Humberto Montiel Ross, Roberto Sepulveda
This book examines the present and future of soft computer techniques. It explains how to use the latest technological tools, such as multicore processors and graphics processing units, to implement highly efficient intelligent system methods using a general purpose computer.
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Sanguthevar Rajasekaran, Lance Fiondella, Mohamed Ahmed, Reda A. Ammar
Every area of science and engineering today has to process voluminous data sets. Using exact, or even approximate, algorithms to solve intractable problems in critical areas, such as computational biology, takes time that is exponential in some of the underlying parameters. Parallel computing addresses this issue and has become affordable with the advent of multicore […]
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Jacobo Rodriguez
This book is a practical guide to the OpenGL Shading Language, which contains several real-world examples that will allow you to grasp the core concepts easily and the use of the GLSL for graphics rendering applications. If you want upgrade your skills, or are new to shader programming and want to learn about graphic programming, […]
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Ravishekhar Banger, Koushik Bhattacharyya
This book follows an example-driven, simplified, and practical approach to using OpenCL for general purpose GPU programming. If you are a beginner in parallel programming and would like to quickly accelerate your algorithms using OpenCL, this book is perfect for you! You will find the diverse topics and case studies in this book interesting and […]
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Eamonn Killian
The purpose of this coffee shop read is to attempt to highlight the criticality of videogames as a component of the "Convergence" of some amazing technologies (in particular: Cloud, Gaming/MMOG, Gamification and BigData) that is clear to many inside the IT world. I am not a deep technical "guru" I am a businessman that seeks […]
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Raphael Couturier
Many of today’s complex scientific applications now require a vast amount of computational power. General purpose graphics processing units (GPGPUs) enable researchers in a variety of fields to benefit from the computational power of all the cores available inside graphics cards. Understand the Benefits of Using GPUs for Many Scientific Applications: Designing Scientific Applications on […]
Alexey Boreskov, Evgeniy Shikin
Computer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today’s high-performance graphics. UP-TO-DATE TECHNIQUES, ALGORITHMS, AND API: The book includes mathematical background on vectors and matrices as well […]
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Raymond Tay
Welcome to the OpenCL Parallel Programming Development Cookbook! Whew, that was more than a mouthful. This book was written by a developer, that’s me, and for a developer, hopefully that’s you. This book will look familiar to some and distinct to others. It is a result of my experience with OpenCL, but more importantly in […]
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Simon Marlow
This book covers the breadth of Haskell’s diverse selection of programming APIs for concurrent and parallel programming. It is split into two parts. The first part, on parallel programming, covers the techniques for using multiple processors to speed up CPU-intensive computations, including methods for using parallelism in both idiomatic Haskell and numerical array-based algorithms, and […]
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Nicholas Wilt
The CUDA Handbook begins where CUDA by Example (Addison-Wesley, 2011) leaves off, discussing CUDA hardware and software in greater detail and covering both CUDA 5.0 and Kepler. Every CUDA developer, from the casual to the most sophisticated, will find something here of interest and immediate usefulness. Newer CUDA developers will see how the hardware processes […]
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Free GPU computing nodes at hgpu.org

Registered users can now run their OpenCL application at hgpu.org. We provide 1 minute of computer time per each run on two nodes with two AMD and one nVidia graphics processing units, correspondingly. There are no restrictions on the number of starts.

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