Papers on hgpu.org (.txt-file)
SimCommSys: taking the errors out of error-correcting code simulations
SIMD Divergence Optimization through Intra-Warp Compaction
SIMD Floating Point Extension for Ray Tracing
SIMD Implementation of a Multiplicative Schwarz Smoother for a Multigrid Poisson Solver on an Intel Xeon Phi Coprocessor
SIMD Optimization of Linear Expressions for Programmable Graphics Hardware
SIMD Parallel Gibbs Sampling of Probabilistic Directed Acyclic Graphs
SIMD Re-Convergence At Thread Frontiers
SIMD-Based Large-Scale Transient Stability Simulation on the Graphics Processing Unit
SIMD-X: Programming and Processing of Graph Algorithms on GPUs
Similarity Search in Metric Spaces on Parallel multi-core and multi-GPU Platforms
SIML: A Fast SIMD Algorithm for Calculating LINGO Chemical Similarities on GPUs and CPUs
Simple and efficient GPU accelerated topology optimisation: Codes and applications
Simple dynamic LOD for geometry images
Simple Geometry Compression for Ray Tracing on GPU
Simple Iterative Incompressible Smoothed Particle Hydrodynamics
Simple optimizations for an applicative array language for graphics processors
Simple sorting algorithm test based on CUDA
Simpler and faster HLBVH with work queues
SimSYCL: A SYCL Implementation Targeting Development, Debugging, Simulation and Conformance
SIMULATeQCD: A simple multi-GPU lattice code for QCD calculations
Simulating 3-D Lung Dynamics Using a Programmable Graphics Processing Unit
Simulating a Family of Tissue P Systems Solving SAT on the GPU
Simulating a P system based efficient solution to SAT by using GPUs
Simulating Active Membrane Systems Using GPUs
Simulating and Benchmarking the Shallow-Water Fluid Dynamical Equations on Multiple Graphical Processing Units
Simulating and Visualizing Real-Time Crowds on GPU Clusters
Simulating anomalous diffusion on graphics processing units
Simulating Biological-Inspired Spiking Neural Networks with OpenCL
Simulating Dam-Break Flooding with Floating Objects through Intricate City Layouts Using GPU-based SPH Method
Simulating Lattice Spin Models on Graphics Processing Units
Simulating of query processing on multiprocessor database systems with modern coprocessors
Simulating Photon Mapping for Real-time Applications
Simulating Quantum Computers Using OpenCL
Simulating soft tissues using a GPU approach of the mass-spring model
Simulating spiking neural networks on GPU
Simulating spiking neural networks on massively parallel graphical processing units using a code generation approach with GeNN
Simulating Spiking Neural P systems without delays using GPUs
Simulating the Cardinal Movements of Childbirth Using Finite Element Analysis on the Graphics Processing Unit
Simulating the Spread of Epidemics in Real-world Trading Networks using OpenCL
Simulating the universe with GPU-accelerated supercomputers: n-body methods, tests, and examples
Simulating vehicle kinematics with SimVis3D and Newton
Simulation and interaction of fluid dynamics
Simulation and modeling of physical broadcasts
Simulation and modelling of gravitational microlensing events using graphical processing units
Simulation and visualization of the Saint-Venant system using GPUs
Simulation Methodologies for Mobile GPUs
Simulation Modelling and Visualisation: Toolkits for Building Artificial Worlds
Simulation of 1+1 dimensional surface growth and lattices gases using GPUs
Simulation of a flowing snow avalanche using molecular dynamics
Simulation of atmospheric binary mixtures based on two-fluid model
Simulation of bevel gear cutting with GPGPUs-performance and productivity
Simulation of Biological Tissue using Mass-Spring-Damper Models
Simulation of cloud dynamics on graphics hardware
Simulation of Coarse-Grained Protein-Protein Interactions with Graphics Processing Units
Simulation of deformable environment with haptic feedback on GPU
Simulation of earthquake sloshing loads in a nuclear reactor
Simulation of one-layer shallow water systems on multicore and CUDA architectures
Simulation of P systems with active membranes on CUDA
Simulation of pollutant transport in shallow water on a CUDA architecture
Simulation of reaction-diffusion processes in three dimensions using CUDA
Simulation of real-time explosion smoke based on Simplex-Noise
Simulation of shallow water based on shader
Simulation of Shallow-Water systems using Graphics Processing Units
Simulation of stochastic processes using graphics hardware
Simulation of the hydrogen ground state in Stochastic Electrodynamics
Simulation Studies of Viral Advertisement Diffusion on Multi-GPU
Simulation Valuation of Multiple Exercise Options
Simulations of Complex and Microscopic Models of Cardiac Electrophysiology Powered by Multi-GPU Platforms
Simulations of Large Membrane Regions using GPU-enabled Computations – Preliminary Results
Simulations of Large Particle Systems in Real Time
Simultaneous and fast 3D tracking of multiple faces in video by GPU-based stream processing
Simultaneous Branch and Warp Interweaving for Sustained GPU Performance
Simultaneous estimation of super-resolved depth and all-in-focus images from a plenoptic camera
Simultaneous floating-point sine and cosine for VLIW integer processors
Simultaneous Use of CPU and GPU to Real Time Inverted Index Updating in Microblogs
SINGA: Putting Deep Learning in the Hands of Multimedia Users
Single Chain Slip-Spring Model for Fast Rheology Simulations of Entangled Polymers on GPU
Single molecule detection of tuberculosis nucleic acid using dark field Tethered Particle Motion
Single Scattering of Aspherical Particles in DDA Calculations on GPUs Using OpenCL
Single Server Multi-GPU Training of ConvNets
Single stream parallelization of generalized LSTM-like RNNs on a GPU
Single-Chip Heterogeneous Computing: Does the Future Include Custom Logic, FPGAs, and GPGPUs?
Single-particle 3D reconstruction from cryo-electron microscopy images on GPU
Single-pass GPU solid voxelization for real-time applications
Single-Pass GPU-Raycasting for Structured Adaptive Mesh Refinement Data
Singular value decomposition for collaborative filtering on a GPU
Singular value decomposition on GPU using CUDA
Sinus Endoscopy – Application of Advanced GPU Volume Rendering for Virtual Endoscopy
Six-fold speed-up of Smith-Waterman sequence database searches using parallel processing on common microprocessors
Size Matters: Space/Time Tradeoffs to Improve GPGPU Applications Performance
Size-based Transfer Functions: A New Volume Exploration Technique
Skeletal rigid skinning with blending patches on the GPU
Skeleton and Shape Adjustment and Tracking in Multicamera Environments
Skeleton Programming for Heterogeneous GPU-based Systems
Skeleton-based Automatic Parallelization of Image Processing Algorithms for GPUs
Skeleton-based edge bundling for graph visualization
SkePU 2: Flexible and Type-Safe Skeleton Programming for Heterogeneous Parallel Systems
SkePU 2: Language Embedding and Compiler Support for Flexible and Type-Safe Skeleton Programming
Titles: 100
open PDFs: 84
packages: 18