Papers on hgpu.org (.txt-file)
InfiniteHiP: Extending Language Model Context Up to 3 Million Tokens on a Single GPU

Influence of InfiniBand FDR on the Performance of Remote GPU Virtualization

Information Visualization of Multi-dimensional Cellular Automata using GPU Programming

Initial condition for efficient mapping of level set algorithms on many-core architectures

Initial Experiences Porting a Bioinformatics Application to a Graphics Processor

Initial Explorations of ARM Processors for Scientific Computing

Inline Vector Compression for Computational Physics

Innovative prospective of Antenna-Gain removing the pain of EMI engineers

Input Sensitivity of GPU Program Optimizations

Input Space Splitting for OpenCL

Input-Aware Auto-Tuning for Directive-based GPU Programming

Input-Aware Auto-Tuning of Compute-Bound HPC Kernels

Inside VOLT: Designing an Open-Source GPU Compiler

INSPIRE: an interactive image assisted non-photorealistic rendering system

INSTA-YOLO: Real-Time Instance Segmentation

Instructions’ Latencies Characterization for NVIDIA GPGPUs

Instruments of Productivity for High Performance Computing

INT v.s. FP: A Comprehensive Study of Fine-Grained Low-bit Quantization Formats

Integer sorting on multicores: some (experiments and) observations

Integrated Arrival and Departure Schedule Optimization Under Uncertainty

Integrated Framework for Heterogeneous Embedded Platforms Using OpenCL

Integrated GPUs: how useful are they in HPC?

Integrated Modelling of Hydrodynamic Processes, Faecal Indicator Organisms and Related Parameters with Improved Accuracy using Parallel (GPU) Computing

Integrating a large-scale testing campaign in the CK framework

Integrating Accelerators in Heterogeneous Systems

Integrating GPGPU computations with CPU coroutines in C++

Integrating GPUs as fast co-processors into the existing parallel FE package FEAST

Integrating Multi-GPU Execution in an OpenACC Compiler

Integrating multi-threading and accelerators into DUNE-ISTL

Integrating Object Detection with 3D Tracking Towards a Better Driver Assistance System

Integrating Occlusion Culling with Parallel LOD for Rendering Complex 3D Environments on GPU

Integrating Post-Newtonian Equations on Graphics Processing Units

Integrating Profiling into MDE Compilers

Integrating SkePU’s algorithmic skeletons with GPI on a cluster

Integrating Two-Way Interaction Between Fluids and Rigid Bodies in the Real-Time Particle Systems Library

Integration of CUDA Processing within the C++ library for parallelism and concurrency (HPX)

Integrative multicellular biological modeling: a case study of 3D epidermal development using GPU algorithms

Intel nGraph: An Intermediate Representation, Compiler, and Executor for Deep Learning

Intel oneAPI DPC++ FPGA Optimization Guide

Intel Xeon Phi acceleration of Hybrid Total FETI solver

Intel Xeon Phi Coprocessor High-Performance Programming

Intel’s Array Building Blocks: A retargetable, dynamic compiler and embedded language

Intel(R) SHMEM: GPU-initiated OpenSHMEM using SYCL

Intelligent Edge Detection using a CUDA Simulator of Multilayer Neural Network Based on Multi-Valued Neurons

Intelligent GPGPU Classification in Volume Visualization: A framework based on Error-Correcting Output Codes

Intensity model with blur effect on GPUs applied to large-scale star simulators

Inter-APU Communication on AMD MI300A Systems via Infinity Fabric: a Deep Dive

Inter-Block GPU Communication via Fast Barrier Synchronization

Inter-block synchronization on a GPGPU

Inter-cluster communication on clustered SIMD architectures

Inter-Warp Instruction Temporal Locality in Deep-Multithreaded GPUs

Interacting with Volume Data: Deformations using Forward Projection

Interaction and Visualization Techniques for Immersive Exploration and Perception of 3D datasets

Interactive 3D distance field computation using linear factorization

Interactive Approximate Rendering of Reflections, Refractions, and Caustics
Interactive Bi-scale Editing of Highly Glossy Materials

Interactive BRDF Estimation for Mixed-Reality Applications

Interactive collision detection for complex and deformable models using programmable graphics hardware

Interactive Collision Detection for Deformable Models Using Streaming AABBs

Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th Edition)
Interactive Deformation and Visualization of Level Set Surfaces Using Graphics Hardware

Interactive Design Exploration for Constrained Meshes

Interactive Dynamic Water Surface Fast Rendering Algorithm
Interactive exploration of unsteady 3D flow with linked 2D/3D texture advection

Interactive fluid-particle simulation using translating Eulerian grids

Interactive free form deformer for point-based objects by GPU acceleration
Interactive global illumination in dynamic environments using commodity graphics hardware

Interactive GPU active contours for segmenting inhomogeneous objects

Interactive GPU Ray Casting using Progressive Blue Noise Sampling

Interactive GPU-based adaptive cartoon-style rendering
Interactive GPU-based Collision Detection

Interactive Histology of Large-Scale Biomedical Image Stacks

Interactive Illustrative Line Styles and Line Style Transfer Functions for Flow Visualization

Interactive Indirect Illumination Using Adaptive Multiresolution Splatting

Interactive Isogeometric Volume Visualization with Pixel-Accurate Geometry

Interactive Isosurfaces with Quadratic C1 Splines on Truncated Octahedral Partitions

Interactive landscape visualization using GPU ray casting

Interactive Level-of-Detail Selection Using Image-Based Quality Metric for Large Volume Visualization

Interactive Manycore Photon Mapping

Interactive multi-pass programmable shading

Interactive multiple anisotropic scattering in clouds

Interactive Out-of-core Visualisation of Very Large Landscapes on Commodity Graphics Platform

Interactive Parallelization of C Programs in SAPFOR

Interactive physically-based X-ray simulation: CPU or GPU?

Interactive Pixel-Accurate Free Viewpoint Rendering from Images with Silhouette Aware Sampling
Interactive Point-based Isosurface Exploration and High-quality Rendering
Interactive Point-Based Rendering of Higher-Order Tetrahedral Data

Interactive Program Debugging and Optimization for Directive-Based, Efficient GPU Computing

Interactive Quantum Chemistry: A Divide-and-Conquer ASED-MO Method

Interactive Ray Tracing with Data Locality Optimizations

Interactive Ray-tracing Based on OptiX to Visualize Signed Distance Fields

Interactive Reaction-Diffusion on Surface Tiles

Interactive Refactoring for GPU Parallelization of Affine Loops

Interactive rendering of acquired materials on dynamic geometry using bandwidth prediction

Interactive Rendering of Dynamic Geometry

Interactive rendering of large unstructured grids using dynamic level-of-detail

Interactive Separating Streak Surfaces

Interactive Simulation and Visualization of Fluids with Surface Raycasting

Titles: 100
open PDFs: 92
packages: 15
