Papers on hgpu.org (.txt-file)
Interactive Isosurfaces with Quadratic C1 Splines on Truncated Octahedral Partitions
Interactive landscape visualization using GPU ray casting
Interactive Level-of-Detail Selection Using Image-Based Quality Metric for Large Volume Visualization
Interactive Manycore Photon Mapping
Interactive multi-pass programmable shading
Interactive multiple anisotropic scattering in clouds
Interactive Out-of-core Visualisation of Very Large Landscapes on Commodity Graphics Platform
Interactive Parallelization of C Programs in SAPFOR
Interactive physically-based X-ray simulation: CPU or GPU?
Interactive Pixel-Accurate Free Viewpoint Rendering from Images with Silhouette Aware Sampling
Interactive Point-based Isosurface Exploration and High-quality Rendering
Interactive Point-Based Rendering of Higher-Order Tetrahedral Data
Interactive Program Debugging and Optimization for Directive-Based, Efficient GPU Computing
Interactive Quantum Chemistry: A Divide-and-Conquer ASED-MO Method
Interactive Ray Tracing with Data Locality Optimizations
Interactive Ray-tracing Based on OptiX to Visualize Signed Distance Fields
Interactive Reaction-Diffusion on Surface Tiles
Interactive Refactoring for GPU Parallelization of Affine Loops
Interactive rendering of acquired materials on dynamic geometry using bandwidth prediction
Interactive Rendering of Dynamic Geometry
Interactive rendering of large unstructured grids using dynamic level-of-detail
Interactive Separating Streak Surfaces
Interactive Simulation and Visualization of Fluids with Surface Raycasting
Interactive Simulations with Navier-Stokes Equations on many-core Architectures
Interactive Soft Tissue for Surgical Simulation
Interactive soft-fabrics watering simulation on GPU
Interactive SPH Simulation and Rendering on the GPU
Interactive Streak Surface Visualization on the GPU
Interactive transparency rendering for large CAD models
Interactive Two-sided Refraction for Dynamic Object on GPU
Interactive visibility culling in complex environments using occlusion-switches
Interactive visualisation of spins and clusters in regular and small-world Ising models with CUDA on GPUs
Interactive Visualization of Molecular Surface Dynamics
Interactive visualization of streaming data with Kernel Density Estimation
Interactive Visualization of the Largest Radioastronomy Cubes
Interactive Visualization of Volumetric White Matter Connectivity in DT-MRI Using a Parallel-Hardware Hamilton-Jacobi Solver
Interactive volume illustration
Interactive Volume Rendering Aurora on the GPU
Interactive Volume Rendering of Functional Representations in Quantum Chemistry
Interactive volumetric lighting simulating scattering and shadowing
Interactive water streams with sphere scan conversion
Interactive, GPU-Based Level Sets for 3D Segmentation
Interactively Rendering Dynamic Caustics on GPU
Interactively Simulating Fluid based on SPH and CUDA
Interconnect Bandwidth Heterogeneity on AMD MI250x and Infinity Fabric
Interective Point Clouds Fairing on Many-Core System
Interference-driven resource management for GPU-based heterogeneous clusters
Interlanguages and synchronic models of computation
Interleaving and Lock-Step Semantics for Analysis and Verification of GPU Kernels
Intermediate fabrics: virtual architectures for circuit portability and fast placement and routing
Intermediate Language Extensions for Parallelism
Interoperable GPU Kernels as Latency Improver for MEC
InteropUnityCUDA: A Tool for Interoperability Between Unity and CUDA
Interpolated pressure laws in two-fluid simulations and hyperbolicity
Interpolation with Radial Basis Functions on GPGPUs using CUDA
Interpretive OpenGL for computer graphics
Intersecting two families of sets on the GPU
Interventional 4-D Motion Estimation and Reconstruction of Cardiac Vasculature without Motion Periodicity Assumption
Intra-Application Data-Communication Characterization
Intra-node Memory Safe GPU Co-Scheduling
Introducing ‘Bones’: A Parallelizing Source-to-Source Compiler Based on Algorithmic Skeletons
Introducing CURRENNT – the Munich open-source CUDA RecurREnt Neural Network Toolkit
Introducing CURRENNT: The Munich Open-Source CUDA RecurREnt Neural Network Toolkit
Introducing Energy Efficiency into Graphics Processors
Introducing Parallelism to the Ranges TS
Introducing SLAMBench, a performance and accuracy benchmarking methodology for SLAM
Introduction to GPGPU programming
Introduction to GPGPU, a hardware and software background
Introduction to GPU Computing and CUDA Programming: A Case Study on FDTD [EM Programmer’s Notebook]
Introduction to GPU programming for EDA
Introduction to GPU Programming with GLSL
Introduction to GPU Radix Sort
Introduction to the Report “Interlanguages and Synchronic Models of Computation.”
Introduction to the Special Issue on Digital Signal Processing in Radio Astronomy
Intrusion Detection Architecture Utilizing Graphics Processors
Intrusion Detection using Spiking Neural Networks
Inverse scattering and refraction corrected reflection for breast cancer imaging
Investigating Half Precision Arithmetic to Accelerate Dense Linear System Solvers
Investigating Host-Device communication in a GPU-based H.264 encoder
Investigating Input Representations and Representation Models of Source Code for Machine Learning
Investigating performance portability of a highly scalable particle-in-cell simulation code on various multi-core architectures
Investigating performance variations of an optimized GPU-ported granulometry algorithm
Investigating Single Precision Floating General Matrix Multiply in Heterogeneous
Investigating SRAM PUFs in large CPUs and GPUs
Investigating the Impact of Data Parallelism and GPU Technology on Computer Gaming
Investigating the Performance of Motion Estimation Block-Matching Algorithms on GPU Cards
Investigating the use of GPU-accelerated nodes for SAR image formation
Investigating the use of GPUs with a Monte Carlo Astrophysical Simulation
Investigating Warp Size Impact in GPUs
Investigation of General-Purpose Computing on Graphics Processing Units and its Application to the Finite Element Analysis of Electromagnetic Problems
Investigation of GPU-based Pattern Matching
Investigation of heterogeneous computing through novel parallel programming platforms
Investigation of Parallel Computation – MPI, CUDA and Parallel Visualization
Investigation of the OpenCL SYCL Programming Model
Investigation of the SYCL for OpenCL Programming Model
Investigation on the Use of GPGPU for Fast Sparse Matrix Factorization
Invitation to a Standard Programming Interface for Massively Parallel Computing Environment: OpenCL
Titles: 100
open PDFs: 85
packages: 12