13138
Benjamin J. Block, Suam Kim, Peter Virnau, Kurt Binder
As a generic example for crystals where the crystal-fluid interface tension depends on the orientation of the interface relative to the crystal lattice axes, the nearest neighbor Ising model on the simple cubic lattice is studied over a wide temperature range, both above and below the roughening transition temperature. Using a thin film geometry $L_x […]
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Markus Manssen, Alexander K. Hartmann
We study the the non-equilibrium ageing behaviour of the +/-J Edwards-Anderson model in three dimensions for samples of size up to N=128^3 and for up to 10^8 Monte Carlo sweeps. In particular we are interested in the change of the ageing when crossing from the spin-glass phase to the ferromagnetic phase. The necessary long simulation […]
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Owe Philipsen, Christopher Pinke, Alessandro Sciarra, Matthias Bach
We present the Lattice QCD application CL2QCD, which is based on OpenCL and can be utilized to run on Graphic Processing Units as well as on common CPUs. We focus on implementation details as well as performance results of selected features. CL2QCD has been successfully applied in LQCD studies at finite temperature and density and […]
O. Kaczmarek, C. Schmidt, P. Steinbrecher, M. Wagner
Lattice Quantum Chromodynamics simulations typically spend most of the runtime in inversions of the Fermion Matrix. This part is therefore frequently optimized for various HPC architectures. Here we compare the performance of the Intel Xeon Phi to current Kepler-based NVIDIA Tesla GPUs running a conjugate gradient solver. By exposing more parallelism to the accelerator through […]
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Bachir Bouhadef, Mauro Morganti, Giuseppe Terreni
Graphics Processing Units are high performance co-processors originally intended to improve the use and the acceleration of computer graphics applications. Because of their performance, researchers have extended their use beyond the computer graphics scope. We have investigate the possibility of implementing and speeding up online neutrino trigger algorithms in the KM3Net-It experiment using a CPU-GPU […]
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Daniel Alphin Holladay
High energy density radiative transfer benchmark solutions are presented for a 1-D slab geometry using a three-temperature (electron, ion, and radiation) model and 1-D spherical geometry using a two-temperature (material, radiation) model. A transport model is used for the radiation, a conduction model is used for the electrons, and ion and/or material motion is assumed […]
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Ru Zhu
A micromagnetic simulator running on graphics processing unit (GPU) is presented. It achieves significant performance boost as compared to previous central processing unit (CPU) simulators, up to two orders of magnitude for large input problems. Different from GPU implementations of other research groups, this simulator is developed with C++ Accelerated Massive Parallelism (C++ AMP) and […]
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Yong-Chull Jang, Hwancheol Jeong, Jangho Kim, Weonjong Lee, Jeonghwan Pak, Yuree Chung (SWME Collaboration)
Kepler GTX Titan Black and Kepler Tesla K40 are still the best GPUs for high performance computing, although Maxwell GPUs such as GTX 980 are available in the market. Hence, we measure the performance of our lattice QCD codes using the Kepler GPUs. We also upgrade our code to use the latest CPS (Columbia Physics […]
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Michelle Perry
This dissertation studies a graphical processing unit (GPU) construction of Bayesian neural networks (BNNs) using large training data sets. The goal is to create a program for the mapping of phenomenological Minimal Supersymmetric Standard Model (pMSSM) parameters to their predictions. This would allow for a more robust method of studying the Minimal Supersymmetric Standard Model, […]
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M. P. Wachowiak, B. B. Sarlo, A. E. Lambe Foster
Much work has recently been reported in parallel GPU-based particle swarm optimization (PSO). Motivated by the encouraging results of these investigations, while also recognizing the limitations of GPU-based methods for big problems using a large amount of data, this paper explores the efficacy of employing other types of parallel hardware for PSO. Most commodity systems […]
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Evan E. Schneider, Brant E. Robertson
We present Cholla (Computational Hydrodynamics On ParaLLel Architectures), a new three-dimensional hydrodynamics code that harnesses the power of graphics processing units (GPUs) to accelerate astrophysical simulations. Cholla models the Euler equations on a static mesh using state-of-the-art techniques, including the unsplit Corner Transport Upwind (CTU) algorithm, a variety of exact and approximate Riemann solvers, and […]
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Matthew Thomas Calef, John Greaton Wohlbier
We describe the problem of iterating over mesh zones and iterating over material data within a zone, in the context of relatively new compute architectures. We present an example for how this can be done in a way that is portable across parallel programming environments and can be made to perform well. We offer a […]
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