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J. Spiechowicz, M. Kostur, L. Machura
This work presents an updated and extended guide on methods of a proper acceleration of the Monte Carlo integration of stochastic differential equations with the commonly available NVIDIA Graphics Processing Units using the CUDA programming environment. We outline the general aspects of the scientific computing on graphics cards and demonstrate them with two models of […]
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Makoto Sadahiro
By projecting observed microseismic data backward in time to when fracturing occurred, it is possible to locate the fracture events in space, assuming a correct velocity model. In order to achieve this task in near real-time, a robust computational system to handle backward propagation, or Reverse Time Migration (RTM), is required. We can then test […]
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Chen Shen, Xian-liang Wu
In recent years, the finite difference time domain (FDTD) method has been prevailed in the simulation of metamaterials widely. As the FDTD method can be suitable for the parallel computing, we apply this method to the Fermi-architecture Graphic Process Units (GPUs) to calculate the electromagnetic simulation of double negative materials in this paper. Finally, both […]
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O. Kaczmarek, C. Schmidt, P. Steinbrecher, Swagato Mukherjee, M. Wagner
The runtime of a Lattice QCD simulation is dominated by a small kernel, which calculates the product of a vector by a sparse matrix known as the "Dslash" operator. Therefore, this kernel is frequently optimized for various HPC architectures. In this contribution we compare the performance of the Intel Xeon Phi to current Kepler-based NVIDIA […]
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Wonhak Son
The technology of computational devices has been developed over several decades especially graphic processors which not only deal with graphic works but also compute scientific problems. This processor is suitable for parallel computations instead of using expensive high-end devices. Many research groups have implemented parallel computations using the MPI method with multi CPUs to solve […]
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F. T. Winter, M. A. Clark, R. G. Edwards, B. Joo
Computing platforms equipped with accelerators like GPUs have proven to provide great computational power. However, exploiting such platforms for existing scientific applications is not a trivial task. Current GPU programming frameworks such as CUDA C/C++ require low-level programming from the developer in order to achieve high performance code. As a result porting of applications to […]
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Alexander Ayriyan, Jan Busa Jr., Eugeny E. Donets, Hovik Grigorian, Jan Pribis
A model of a multilayer device with non-trivial geometrical and material structure and its working process is suggested. The thermal behavior of the device as one principle characteristic is simulated. The algorithm for solving the non-stationary heat conduction problem with a time-dependent periodical heating source is suggested. The algorithm is based on finite difference explicit–implicit […]
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Keisuke Konno, Qiang Chen, Hajime Katsuda
Various guidelines for acceleration of MoM by GPU computing are summarized. Acceleration of direct/iterative solver for MoM by using GPU is realized. Quantitative study of computing time shows the performance of each guideline.
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Loren Schwiebert, Eyad Hailat, Kamel Rushaidat, Jason Mick, Jeffrey Potoff
Maximizing the performance potential of the modern day GPU architecture requires judicious utilization of available parallel resources. Although dramatic reductions can often be obtained through straightforward mappings, further performance improvements often require algorithmic redesigns to more closely exploit the target architecture. In this paper, we focus on efficient molecular simulations for the GPU and propose […]
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Rida Assaf
Problems in many areas give rise to computationally expensive integrals that beg the need of efficient techniques to solve them, e.g., in computational finance for the modeling of cash flows; for the computation of Feynman loop integrals in high energy physics; and in stochastic geometry with applications to computer graphics. We demonstrate feasible numerical approaches […]
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Doug Schouten, Adam DeAbreu, Bernd Stelzer
The matrix element method utilizes ab initio calculations of probability densities as powerful discriminants for processes of interest in experimental particle physics. The method has already been used successfully at previous and current collider experiments. However, the computational complexity of this method for final states with many particles and degrees of freedom sets it at […]
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Dan Mazur, Jeremy S. Heyl
We give an overview of the worldline numerics technique, and discuss the parallel CUDA implementation of a worldline numerics algorithm. In the worldline numerics technique, we wish to generate an ensemble of representative closed-loop particle trajectories, and use these to compute an approximate average value for Wilson loops. We show how this can be done […]
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